Managing the AIs lifecycle - headers TODO: Refactor history handling and internal commands. More...
#include "ai/game_info.hpp"#include "config.hpp"#include "generic_event.hpp"#include <deque>#include <map>#include <stack>#include <string>Go to the source code of this file.
Classes | |
| class | ai::holder |
| Base class that holds the AI and current AI parameters. More... | |
| class | ai::command_history_item |
| AI Command History Item. More... | |
| class | ai::manager |
| Class that manages AIs for all sides and manages AI redeployment. More... | |
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Managing the AIs lifecycle - headers TODO: Refactor history handling and internal commands.
TODO: AI Interface command to clear the history.
Definition in file manager.hpp.