The Battle for Wesnoth  1.19.0-dev
editor::context_manager Member List

This is the complete list of members for editor::context_manager, including all inherited members.

add_map_context(const T &... args)editor::context_managerprivate
add_map_context_of(context_ptr &&mc)editor::context_managerprivate
apply_mask_dialog()editor::context_manager
auto_update_transitions_editor::context_managerprivate
change_addon_id()editor::context_manager
check_open_map(const std::string &fn) consteditor::context_managerprivate
check_switch_open_map(const std::string &fn)editor::context_managerprivate
clipboard_editor::context_managerprivate
clipboard_empty()editor::context_managerinline
close_current_context()editor::context_manager
confirm_discard()editor::context_managerprivate
context_manager(editor_display &gui, const game_config_view &game_config, const std::string &addon_id)editor::context_manager
context_ptr typedefeditor::context_manager
create_default_context()editor::context_managerprivate
create_mask_to_dialog()editor::context_manager
current_addon_editor::context_managerprivate
current_context_index()editor::context_managerinline
current_context_index_editor::context_managerprivate
default_dir_editor::context_managerprivate
edit_pbl()editor::context_manager
edit_scenario_dialog()editor::context_manager
edit_side_dialog(int side_index)editor::context_manager
expand_areas_menu(std::vector< config > &items, int i)editor::context_manager
expand_load_mru_menu(std::vector< config > &items, int i)editor::context_manager
expand_local_time_menu(std::vector< config > &items, int i)editor::context_manager
expand_open_maps_menu(std::vector< config > &items, int i)editor::context_manager
expand_sides_menu(std::vector< config > &items, int i)editor::context_manager
expand_time_menu(std::vector< config > &items, int i)editor::context_manager
fill_selection()editor::context_manager
game_config_editor::context_managerprivate
generate_map_dialog()editor::context_manager
get_clipboard()editor::context_managerinline
get_disp_context() const overrideeditor::context_managerinlinevirtual
get_game_data() const overrideeditor::context_managerinlinevirtual
get_lua_kernel() const overrideeditor::context_managerinlinevirtual
get_map_context()editor::context_managerinline
get_map_context() consteditor::context_managerinlineprivate
get_tod_man() const overrideeditor::context_managerinlinevirtual
gui()editor::context_managerinline
gui_editor::context_managerprivate
init_map_generators(const game_config_view &game_config)editor::context_managerprivate
is_active_transitions_hotkey(const std::string &item)editor::context_manager
last_map_generator_editor::context_managerprivate
load_map(const std::string &filename, bool new_context)editor::context_manager
load_map_dialog(bool force_same_context=false)editor::context_manager
load_mru_item(unsigned index, bool force_same_context=false)editor::context_manager
locs_editor::context_manager
map_contexts_editor::context_managerprivate
map_generators_editor::context_managerprivate
modified_maps(std::string &modified)editor::context_manager
new_map(int width, int height, const t_translation::terrain_code &fill, bool new_context)editor::context_managerprivate
new_map_dialog()editor::context_manager
new_scenario(int width, int height, const t_translation::terrain_code &fill, bool new_context)editor::context_managerprivate
new_scenario_dialog()editor::context_manager
open_maps(void)editor::context_managerinline
perform_refresh(const editor_action &action, bool drag_part=false)editor::context_manager
refresh_after_action(bool drag_part=false)editor::context_manager
refresh_all()editor::context_manager
refresh_on_context_change()editor::context_managerprivate
reload_map()editor::context_manager
rename_area_dialog()editor::context_manager
replace_map_context(const T &... args)editor::context_managerprivate
replace_map_context_with(context_ptr &&mc)editor::context_managerprivate
resize_map_dialog()editor::context_manager
revert_map()editor::context_manager
save_all_maps(bool auto_save_windows=false)editor::context_manager
save_map()editor::context_manager
save_map_as_dialog()editor::context_manager
save_scenario_as_dialog()editor::context_manager
set_addon_id(const std::string &id)editor::context_managerinline
set_default_dir(const std::string &str)editor::context_managerinline
set_update_transitions_mode(int mode)editor::context_managerinline
set_window_title()editor::context_managerprivate
size()editor::context_managerinline
switch_context(const int index, const bool force=false)editor::context_manager
toggle_update_transitions()editor::context_manager
write_map(bool display_confirmation=false)editor::context_managerprivate
write_scenario(bool display_confirmation=false)editor::context_managerprivate
~context_manager()editor::context_manager
~filter_context()filter_contextinlinevirtual