The Battle for Wesnoth  1.15.3+dev
game_config::config_cache Member List

This is the complete list of members for game_config::config_cache, including all inherited members.

add_define(const std::string &define)game_config::config_cache
add_defines_map_diff(preproc_map &)game_config::config_cacheprivate
cache_file_prefix_game_config::config_cacheprivate
clean_cache()game_config::config_cache
clear_defines()game_config::config_cache
config_cache(const config_cache &)=deletegame_config::config_cache
config_cache()game_config::config_cacheprotected
defines_map_game_config::config_cacheprivate
delete_cache_files(const std::vector< std::string > &paths, const std::string &exclude_pattern="")game_config::config_cacheprivate
fake_invalid_cache_game_config::config_cacheprivate
force_valid_cache_game_config::config_cacheprivate
get_config(const std::string &path, config &cfg, abstract_validator *validator=nullptr)game_config::config_cache
get_preproc_map() constgame_config::config_cache
instance()game_config::config_cachestatic
load_configs(const std::string &path, config &cfg, abstract_validator *validator=nullptr)game_config::config_cacheprivate
make_copy_map()game_config::config_cacheprivate
operator=(const config_cache &)=deletegame_config::config_cache
purge_cache()game_config::config_cache
read_cache(const std::string &path, config &cfg, abstract_validator *validator=nullptr)game_config::config_cacheprivate
read_configs(const std::string &path, config &cfg, preproc_map &defines, abstract_validator *validator=nullptr)game_config::config_cacheprivate
read_defines_file(const std::string &path)game_config::config_cacheprivate
read_defines_queue()game_config::config_cacheprivate
read_file(const std::string &file, config &cfg)game_config::config_cacheprivate
recheck_filetree_checksum()game_config::config_cache
remove_define(const std::string &define)game_config::config_cache
set_force_invalid_cache(bool)game_config::config_cacheprotected
set_force_valid_cache(bool force)game_config::config_cache
set_use_cache(bool use)game_config::config_cache
use_cache_game_config::config_cacheprivate
write_file(std::string file, const config &cfg)game_config::config_cacheprivate
write_file(std::string file, const preproc_map &defines)game_config::config_cacheprivate