The Battle for Wesnoth  1.19.0-dev
game_data Member List

This is the complete list of members for game_data, including all inherited members.

activate_scope_variable(std::string var_name) constgame_dataprivate
add_variable_cfg(const std::string &varname, const config &value=config())game_data
allow_end_turn() constgame_datainline
can_end_turn_game_dataprivate
cannot_end_turn_reason()game_datainline
cannot_end_turn_reason_game_dataprivate
clear_variable(const std::string &varname)game_data
clear_variable_cfg(const std::string &varname)game_data
defeat_music_game_dataprivate
end_turn_forced() constgame_datainline
end_turn_forced_game_dataprivate
game_data(const config &level)game_dataexplicit
game_data(const game_data &data)game_data
GAME_ENDED enum valuegame_data
GAME_ENDING enum valuegame_data
get_defeat_music() constgame_datainline
get_id() constgame_datainline
get_theme() constgame_datainline
get_variable(const std::string &varname)game_data
get_variable_access_read(const std::string &varname) constgame_datainlinevirtual
get_variable_access_throw(const std::string &varname)game_datainlineprivate
get_variable_access_write(const std::string &varname)game_datainline
get_variable_cfg(const std::string &varname)game_data
get_variable_const(const std::string &varname) constgame_datavirtual
get_variables() constgame_datainline
get_victory_music() constgame_datainline
has_current_player() constgame_data
id_game_dataprivate
INITIAL enum valuegame_data
is_after_start() constgame_data
is_before_screen() constgame_data
last_selectedgame_data
next_scenario() constgame_datainline
next_scenario_game_dataprivate
PHASE enum namegame_data
phase() constgame_datainline
phase_game_dataprivate
PRELOAD enum valuegame_data
PRESTART enum valuegame_data
read_phase(const config &cfg)game_datastatic
rng() constgame_datainline
rng()game_datainline
rng_game_dataprivate
scoped_variablesgame_data
set_allow_end_turn(bool value, const t_string &reason="")game_datainline
set_defeat_music(std::vector< std::string > value)game_datainline
set_end_turn_forced(bool v)game_datainline
set_id(const std::string &value)game_datainline
set_next_scenario(const std::string &next_scenario)game_datainline
set_phase(PHASE phase)game_datainline
set_theme(const std::string &value)game_datainline
set_variable(const std::string &varname, const t_string &value)game_data
set_victory_music(std::vector< std::string > value)game_datainline
START enum valuegame_data
theme_game_dataprivate
TURN_ENDED enum valuegame_data
TURN_PLAYING enum valuegame_data
TURN_STARTING enum valuegame_data
TURN_STARTING_WAITING enum valuegame_data
variables_game_dataprivate
victory_music_game_dataprivate
write_phase(config &cfg, game_data::PHASE phase)game_datastatic
write_snapshot(config &cfg) constgame_data
~variable_set()variable_setinlinevirtual