The Battle for Wesnoth  1.15.3+dev
gui2::dialogs::mp_staging Member List

This is the complete list of members for gui2::dialogs::mp_staging, including all inherited members.

add_side_node(window &window, ng::side_engine_ptr side)gui2::dialogs::mp_stagingprivate
ai_algorithms_gui2::dialogs::mp_stagingprivate
connect_engine_gui2::dialogs::mp_stagingprivate
get_retval() constgui2::dialogs::modal_dialoginline
get_side_node_position(ng::side_engine_ptr side) constgui2::dialogs::mp_stagingprivate
get_window() constgui2::dialogs::modal_dialoginline
lobby_info_gui2::dialogs::mp_stagingprivate
modal_dialog()gui2::dialogs::modal_dialog
mp_staging(ng::connect_engine &connect_engine, mp::lobby_info &lobby_info, wesnothd_connection *connection=nullptr)gui2::dialogs::mp_staging
network_connection_gui2::dialogs::mp_stagingprivate
network_handler(window &window)gui2::dialogs::mp_stagingprivate
on_ai_select(ng::side_engine_ptr side, menu_button &ai_menu, const bool saved_game)gui2::dialogs::mp_stagingprivate
on_color_select(ng::side_engine_ptr side, grid &row_grid)gui2::dialogs::mp_stagingprivate
on_controller_select(ng::side_engine_ptr side, grid &row_grid)gui2::dialogs::mp_stagingprivate
on_side_slider_change(ng::side_engine_ptr side, slider &slider)gui2::dialogs::mp_stagingprivate
on_team_select(window &window, ng::side_engine_ptr side, menu_button &team_menu)gui2::dialogs::mp_stagingprivate
player_list_gui2::dialogs::mp_stagingprivate
plugin_executor()gui2::dialogs::plugin_executorinlineprivate
plugins_context_gui2::dialogs::plugin_executorprivate
post_show(window &window) overridegui2::dialogs::mp_stagingprivatevirtual
pre_show(window &window) overridegui2::dialogs::mp_stagingprivatevirtual
register_bool(const std::string &id, const bool mandatory, const std::function< bool()> callback_load_value=nullptr, const std::function< void(bool)> callback_save_value=nullptr, const std::function< void(widget &)> callback_change=nullptr, const bool initial_fire=false)gui2::dialogs::modal_dialogprotected
register_bool(const std::string &id, const bool mandatory, bool &linked_variable, const std::function< void(widget &)> callback_change=nullptr, const bool initial_fire=false)gui2::dialogs::modal_dialogprotected
register_image(const std::string &id, const bool mandatory, const std::string &filename)gui2::dialogs::modal_dialoginlineprotected
register_integer(const std::string &id, const bool mandatory, const std::function< int()> callback_load_value=nullptr, const std::function< void(int)> callback_save_value=nullptr)gui2::dialogs::modal_dialogprotected
register_integer(const std::string &id, const bool mandatory, int &linked_variable)gui2::dialogs::modal_dialogprotected
register_label(const std::string &id, const bool mandatory, const std::string &text, const bool use_markup=false)gui2::dialogs::modal_dialogprotected
register_text(const std::string &id, const bool mandatory, const std::function< std::string()> callback_load_value=nullptr, const std::function< void(const std::string &)> callback_save_value=nullptr, const bool capture_focus=false)gui2::dialogs::modal_dialogprotected
register_text(const std::string &id, const bool mandatory, std::string &linked_variable, const bool capture_focus=false)gui2::dialogs::modal_dialogprotected
select_leader_callback(ng::side_engine_ptr side, grid &row_grid)gui2::dialogs::mp_stagingprivate
set_allow_plugin_skip(const bool allow_plugin_skip)gui2::dialogs::modal_dialoginline
set_always_save_fields(const bool always_save_fields)gui2::dialogs::modal_dialoginline
set_restore(const bool restore)gui2::dialogs::modal_dialoginline
set_show_even_without_video(const bool show_even_without_video)gui2::dialogs::modal_dialoginline
set_state_changed()gui2::dialogs::mp_staginginlineprivate
show(const unsigned auto_close_time=0)gui2::dialogs::modal_dialog
side_tree_map_gui2::dialogs::mp_stagingprivate
state_changed_gui2::dialogs::mp_stagingprivate
team_tree_map_gui2::dialogs::mp_stagingprivate
update_leader_display(ng::side_engine_ptr side, grid &row_grid)gui2::dialogs::mp_stagingprivate
update_status_label_and_buttons(window &window)gui2::dialogs::mp_stagingprivate
update_timer_gui2::dialogs::mp_stagingprivate
window_gui2::dialogs::modal_dialogprotected
window_id() const overridegui2::dialogs::mp_stagingprivatevirtual
~modal_dialog()gui2::dialogs::modal_dialogvirtual
~mp_staging()gui2::dialogs::mp_staging
~plugin_executor()gui2::dialogs::plugin_executorinlineprivate