The Battle for Wesnoth  1.15.3+dev
gui2::dialogs::title_screen Member List

This is the complete list of members for gui2::dialogs::title_screen, including all inherited members.

button_callback_cores()gui2::dialogs::title_screenprivate
button_callback_multiplayer(window &window)gui2::dialogs::title_screenprivate
debug_clock_gui2::dialogs::title_screenprivate
game_gui2::dialogs::title_screenprivate
get_retval() constgui2::dialogs::modal_dialoginline
get_window() constgui2::dialogs::modal_dialoginline
hotkey_callback_select_tests(window &window)gui2::dialogs::title_screenprivate
LAUNCH_GAME enum valuegui2::dialogs::title_screen
MAP_EDITOR enum valuegui2::dialogs::title_screen
modal_dialog()gui2::dialogs::modal_dialog
MP_CONNECT enum valuegui2::dialogs::title_screen
MP_HOST enum valuegui2::dialogs::title_screen
MP_LOCAL enum valuegui2::dialogs::title_screen
on_resize(window &window)gui2::dialogs::title_screenprivate
pre_show(window &window) overridegui2::dialogs::title_screenprivatevirtual
QUIT_GAME enum valuegui2::dialogs::title_screen
REDRAW_BACKGROUND enum valuegui2::dialogs::title_screen
register_bool(const std::string &id, const bool mandatory, const std::function< bool()> callback_load_value=nullptr, const std::function< void(bool)> callback_save_value=nullptr, const std::function< void(widget &)> callback_change=nullptr, const bool initial_fire=false)gui2::dialogs::modal_dialogprotected
register_bool(const std::string &id, const bool mandatory, bool &linked_variable, const std::function< void(widget &)> callback_change=nullptr, const bool initial_fire=false)gui2::dialogs::modal_dialogprotected
register_image(const std::string &id, const bool mandatory, const std::string &filename)gui2::dialogs::modal_dialoginlineprotected
register_integer(const std::string &id, const bool mandatory, const std::function< int()> callback_load_value=nullptr, const std::function< void(int)> callback_save_value=nullptr)gui2::dialogs::modal_dialogprotected
register_integer(const std::string &id, const bool mandatory, int &linked_variable)gui2::dialogs::modal_dialogprotected
register_label(const std::string &id, const bool mandatory, const std::string &text, const bool use_markup=false)gui2::dialogs::modal_dialogprotected
register_text(const std::string &id, const bool mandatory, const std::function< std::string()> callback_load_value=nullptr, const std::function< void(const std::string &)> callback_save_value=nullptr, const bool capture_focus=false)gui2::dialogs::modal_dialogprotected
register_text(const std::string &id, const bool mandatory, std::string &linked_variable, const bool capture_focus=false)gui2::dialogs::modal_dialogprotected
RELOAD_GAME_DATA enum valuegui2::dialogs::title_screen
result enum namegui2::dialogs::title_screen
set_allow_plugin_skip(const bool allow_plugin_skip)gui2::dialogs::modal_dialoginline
set_always_save_fields(const bool always_save_fields)gui2::dialogs::modal_dialoginline
set_restore(const bool restore)gui2::dialogs::modal_dialoginline
set_show_even_without_video(const bool show_even_without_video)gui2::dialogs::modal_dialoginline
show(const unsigned auto_close_time=0)gui2::dialogs::modal_dialog
SHOW_ABOUT enum valuegui2::dialogs::title_screen
show_debug_clock_window()gui2::dialogs::title_screenprivate
title_screen(game_launcher &game)gui2::dialogs::title_screen
update_tip(window &window, const bool previous)gui2::dialogs::title_screenprivate
window_gui2::dialogs::modal_dialogprotected
window_id() const overridegui2::dialogs::title_screenprivatevirtual
~modal_dialog()gui2::dialogs::modal_dialogvirtual
~title_screen()gui2::dialogs::title_screen