The Battle for Wesnoth  1.15.3+dev
play_controller::hotkey_handler Member List

This is the complete list of members for play_controller::hotkey_handler, including all inherited members.

ai_formula()hotkey::command_executorinlinevirtual
browse() constplay_controller::hotkey_handlerprotected
can_execute_command(const hotkey::hotkey_command &command, int index=-1) const overrideplay_controller::hotkey_handlervirtual
change_language()hotkey::command_executorinlinevirtual
change_side()hotkey::command_executorinlinevirtual
clear_labels()hotkey::command_executorinlinevirtual
clear_messages()hotkey::command_executorinlinevirtual
const_item_ptr typedefplay_controller::hotkey_handlerprivate
continue_move()hotkey::command_executorinlinevirtual
create_unit()hotkey::command_executorinlinevirtual
custom_command()hotkey::command_executorinlinevirtual
cycle_back_units() overrideplay_controller::hotkey_handlervirtual
cycle_units() overrideplay_controller::hotkey_handlervirtual
deselect_hex() overrideplay_controller::hotkey_handlervirtual
do_execute_command(const hotkey::hotkey_command &command, int index=-1, bool press=true, bool release=false) overrideplay_controller::hotkey_handlervirtual
end_turn()hotkey::command_executorinlinevirtual
end_unit_turn()hotkey::command_executorinlinevirtual
execute_action(const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu, display &gui)hotkey::command_executor
execute_quit_command()hotkey::command_executorinline
expand_autosaves(std::vector< config > &items, int i)play_controller::hotkey_handlerprivate
expand_wml_commands(std::vector< config > &items, int i)play_controller::hotkey_handlerprivate
gamestate()play_controller::hotkey_handlerprotected
gamestate() constplay_controller::hotkey_handlerprotected
get_action_image(hotkey::HOTKEY_COMMAND, int index) const overrideplay_controller::hotkey_handlervirtual
get_action_state(hotkey::HOTKEY_COMMAND command, int index) const overrideplay_controller::hotkey_handlervirtual
get_display() overrideplay_controller::hotkey_handlerinlineprotectedvirtual
get_menu_image(display &disp, const std::string &command, int index=-1) consthotkey::command_executor
get_menu_images(display &, std::vector< config > &items)hotkey::command_executor
goto_leader() overrideplay_controller::hotkey_handlervirtual
gui() constplay_controller::hotkey_handlerprotected
handle_keyup()hotkey::command_executorinline
hotkey_handler(play_controller &, saved_game &)play_controller::hotkey_handler
in_context_menu(hotkey::HOTKEY_COMMAND command) constplay_controller::hotkey_handler
kill_unit()hotkey::command_executorinlinevirtual
label_settings()hotkey::command_executorinlinevirtual
label_terrain(bool)hotkey::command_executorinlinevirtual
last_context_menu_x_play_controller::hotkey_handlerprivate
last_context_menu_y_play_controller::hotkey_handlerprivate
left_mouse_click() overrideplay_controller::hotkey_handlervirtual
linger() constplay_controller::hotkey_handlerprotected
load_autosave(const std::string &filename)play_controller::hotkey_handlervirtual
load_game() overrideplay_controller::hotkey_handlervirtual
lua_console()hotkey::command_executor_defaultvirtual
map_screenshot()hotkey::command_executor_defaultvirtual
menu_handler_play_controller::hotkey_handlerprotected
mouse_handler_play_controller::hotkey_handlerprotected
move_action() overrideplay_controller::hotkey_handlervirtual
objectives() overrideplay_controller::hotkey_handlervirtual
play_controller_play_controller::hotkey_handlerprotected
play_replay()hotkey::command_executorinlinevirtual
preferences() overrideplay_controller::hotkey_handlervirtual
queue_command(const SDL_Event &event, int index=-1)hotkey::command_executor
quit_to_main_menu()hotkey::command_executor_default
recalculate_minimap()hotkey::command_executor_defaultvirtual
recall()hotkey::command_executorinlinevirtual
recruit()hotkey::command_executorinlinevirtual
redo() overrideplay_controller::hotkey_handlervirtual
rename_unit()hotkey::command_executorinlinevirtual
repeat_recruit()hotkey::command_executorinlinevirtual
replay_exit()hotkey::command_executorinlinevirtual
replay_next_move()hotkey::command_executorinlinevirtual
replay_next_side()hotkey::command_executorinlinevirtual
replay_next_turn()hotkey::command_executorinlinevirtual
replay_show_each()hotkey::command_executorinlinevirtual
replay_show_everything()hotkey::command_executorinlinevirtual
replay_show_team1()hotkey::command_executorinlinevirtual
replay_skip_animation() overrideplay_controller::hotkey_handlerinlinevirtual
reset_replay()hotkey::command_executorinlinevirtual
right_mouse_click() overrideplay_controller::hotkey_handlervirtual
run_queued_commands()hotkey::command_executor
save_game() overrideplay_controller::hotkey_handlervirtual
save_map() overrideplay_controller::hotkey_handlervirtual
save_replay() overrideplay_controller::hotkey_handlervirtual
saved_game_play_controller::hotkey_handlerprotected
savenames_play_controller::hotkey_handlerprivate
scroll_down(bool on) overrideplay_controller::hotkey_handlervirtual
scroll_left(bool on) overrideplay_controller::hotkey_handlervirtual
scroll_right(bool on) overrideplay_controller::hotkey_handlervirtual
scroll_up(bool on) overrideplay_controller::hotkey_handlervirtual
search() overrideplay_controller::hotkey_handlervirtual
select_and_action() overrideplay_controller::hotkey_handlervirtual
select_hex() overrideplay_controller::hotkey_handlervirtual
set_button_state()hotkey::command_executor_defaultvirtual
shout()hotkey::command_executorinlinevirtual
show_chat_log() overrideplay_controller::hotkey_handlervirtual
show_enemy_moves(bool ignore_units) overrideplay_controller::hotkey_handlervirtual
show_help() overrideplay_controller::hotkey_handlervirtual
show_menu(const std::vector< config > &items_arg, int xloc, int yloc, bool context_menu, display &disp) overrideplay_controller::hotkey_handlervirtual
show_statistics() overrideplay_controller::hotkey_handlervirtual
speak() overrideplay_controller::hotkey_handlervirtual
start_network()hotkey::command_executorinlinevirtual
status_table() overrideplay_controller::hotkey_handlervirtual
stop_network()hotkey::command_executorinlinevirtual
stop_replay()hotkey::command_executorinlinevirtual
surrender_game()hotkey::command_executor
surrender_quit_game()hotkey::command_executorinlinevirtual
terrain_description() overrideplay_controller::hotkey_handlervirtual
toggle_accelerated_speed() overrideplay_controller::hotkey_handlervirtual
toggle_ellipses() overrideplay_controller::hotkey_handlervirtual
toggle_grid() overrideplay_controller::hotkey_handlervirtual
toggle_shroud_updates()hotkey::command_executorinlinevirtual
touch_hex() overrideplay_controller::hotkey_handlervirtual
undo() overrideplay_controller::hotkey_handlervirtual
unit_description() overrideplay_controller::hotkey_handlervirtual
unit_hold_position()hotkey::command_executorinlinevirtual
unit_list() overrideplay_controller::hotkey_handlervirtual
update_shroud_now()hotkey::command_executorinlinevirtual
user_command()hotkey::command_executorinlinevirtual
viewing_team() constplay_controller::hotkey_handlerprotected
viewing_team_is_playing() constplay_controller::hotkey_handlerprotected
whisper()hotkey::command_executorinlinevirtual
whiteboard_bump_down_action()hotkey::command_executorinlinevirtual
whiteboard_bump_up_action()hotkey::command_executorinlinevirtual
whiteboard_delete_action()hotkey::command_executorinlinevirtual
whiteboard_execute_action()hotkey::command_executorinlinevirtual
whiteboard_execute_all_actions()hotkey::command_executorinlinevirtual
whiteboard_suppose_dead()hotkey::command_executorinlinevirtual
whiteboard_toggle()hotkey::command_executorinlinevirtual
wml_commands_play_controller::hotkey_handlerprivate
wml_menu_hotkey_prefixplay_controller::hotkey_handlerstatic
zoom_default()hotkey::command_executor_defaultvirtual
zoom_in()hotkey::command_executor_defaultvirtual
zoom_out()hotkey::command_executor_defaultvirtual
~command_executor()hotkey::command_executorinlineprotectedvirtual
~hotkey_handler()play_controller::hotkey_handler