The Battle for Wesnoth  1.19.0-dev
playmp_controller::hotkey_handler Member List

This is the complete list of members for playmp_controller::hotkey_handler, including all inherited members.

ai_formula() overrideplaysingle_controller::hotkey_handlervirtual
browse() constplay_controller::hotkey_handlerprotected
can_execute_command(const hotkey::ui_command &command) const overrideplaymp_controller::hotkey_handlervirtual
change_language()hotkey::command_executorinlinevirtual
change_side() overrideplaysingle_controller::hotkey_handlervirtual
clear_labels() overrideplaysingle_controller::hotkey_handlervirtual
clear_messages() overrideplaysingle_controller::hotkey_handlervirtual
command_queue_hotkey::command_executorprivate
const_item_ptr typedefplay_controller::hotkey_handlerprivate
continue_move() overrideplaysingle_controller::hotkey_handlervirtual
create_unit() overrideplaysingle_controller::hotkey_handlervirtual
custom_command() overrideplaysingle_controller::hotkey_handlervirtual
cycle_back_units() overrideplay_controller::hotkey_handlervirtual
cycle_units() overrideplay_controller::hotkey_handlervirtual
deselect_hex() overrideplay_controller::hotkey_handlervirtual
do_execute_command(const hotkey::ui_command &command, bool press=true, bool release=false) overrideplay_controller::hotkey_handlervirtual
end_turn() overrideplaysingle_controller::hotkey_handlervirtual
end_unit_turn() overrideplaysingle_controller::hotkey_handlervirtual
execute_action(const std::vector< std::string > &items_arg, int xloc, int yloc, bool context_menu, display &gui)hotkey::command_executor
execute_command_wrap(const queued_command &command)hotkey::command_executorprivate
execute_quit_command()hotkey::command_executorinline
expand_autosaves(std::vector< config > &items, int i)play_controller::hotkey_handlerprivate
expand_quickreplay(std::vector< config > &items, int i)play_controller::hotkey_handlerprivate
expand_wml_commands(std::vector< config > &items, int i)play_controller::hotkey_handlerprivate
filter_command_queue()hotkey::command_executorprivate
gamestate()play_controller::hotkey_handlerprotected
gamestate() constplay_controller::hotkey_handlerprotected
get_action_image(const hotkey::ui_command &) const overrideplay_controller::hotkey_handlervirtual
get_action_state(const hotkey::ui_command &) const overrideplaysingle_controller::hotkey_handlervirtual
get_display() overrideplay_controller::hotkey_handlerinlineprotectedvirtual
get_menu_image(display &disp, const std::string &command, int index=-1) consthotkey::command_executor
get_menu_images(display &, std::vector< config > &items)hotkey::command_executor
get_replay_controller()playsingle_controller::hotkey_handlerinline
goto_leader() overrideplay_controller::hotkey_handlervirtual
gui() constplay_controller::hotkey_handlerprotected
handle_keyup()hotkey::command_executorinline
hotkey_handler(playmp_controller &, saved_game &)playmp_controller::hotkey_handler
playsingle_controller::hotkey_handler::hotkey_handler(playsingle_controller &, saved_game &)playsingle_controller::hotkey_handler
play_controller::hotkey_handler::hotkey_handler(play_controller &, saved_game &)play_controller::hotkey_handler
in_context_menu(const hotkey::ui_command &cmd) constplay_controller::hotkey_handler
is_observer() constplaysingle_controller::hotkey_handlerprotected
kill_unit() overrideplaysingle_controller::hotkey_handlervirtual
label_settings() overrideplaysingle_controller::hotkey_handlervirtual
label_terrain(bool) overrideplaysingle_controller::hotkey_handlervirtual
last_context_menu_x_play_controller::hotkey_handlerprivate
last_context_menu_y_play_controller::hotkey_handlerprivate
left_mouse_click() overrideplay_controller::hotkey_handlervirtual
linger() constplay_controller::hotkey_handlerprotected
load_autosave(const std::string &filename, bool start_replay=false) overrideplaysingle_controller::hotkey_handlervirtual
load_game() overrideplay_controller::hotkey_handlervirtual
lua_console()hotkey::command_executor_defaultvirtual
map_screenshot()hotkey::command_executor_defaultvirtual
menu_handler_play_controller::hotkey_handlerprotected
mouse_handler_play_controller::hotkey_handlerprotected
move_action() overrideplay_controller::hotkey_handlervirtual
objectives() overrideplay_controller::hotkey_handlervirtual
play_controller_play_controller::hotkey_handlerprotected
play_replay() overrideplaysingle_controller::hotkey_handlerinlinevirtual
playmp_controller_playmp_controller::hotkey_handlerprotected
playsingle_controller_playsingle_controller::hotkey_handlerprotected
preferences() overrideplay_controller::hotkey_handlervirtual
press_event_sent_hotkey::command_executorprivate
queue_command(const SDL_Event &event, int index=-1)hotkey::command_executor
quit_to_main_menu()hotkey::command_executor_default
recalculate_minimap()hotkey::command_executor_defaultvirtual
recall() overrideplaysingle_controller::hotkey_handlervirtual
recruit() overrideplaysingle_controller::hotkey_handlervirtual
redo() overrideplay_controller::hotkey_handlervirtual
rename_unit() overrideplaysingle_controller::hotkey_handlervirtual
repeat_recruit() overrideplaysingle_controller::hotkey_handlervirtual
replay_exit() overrideplaysingle_controller::hotkey_handlervirtual
replay_next_move() overrideplaysingle_controller::hotkey_handlerinlinevirtual
replay_next_side() overrideplaysingle_controller::hotkey_handlerinlinevirtual
replay_next_turn() overrideplaysingle_controller::hotkey_handlerinlinevirtual
replay_show_each() overrideplaysingle_controller::hotkey_handlerinlinevirtual
replay_show_everything() overrideplaysingle_controller::hotkey_handlerinlinevirtual
replay_show_team1() overrideplaysingle_controller::hotkey_handlerinlinevirtual
replay_skip_animation() overrideplay_controller::hotkey_handlerinlinevirtual
reset_replay() overrideplaysingle_controller::hotkey_handlerinlinevirtual
right_mouse_click() overrideplay_controller::hotkey_handlervirtual
run_queued_commands()hotkey::command_executor
save_game() overrideplay_controller::hotkey_handlervirtual
save_map() overrideplay_controller::hotkey_handlervirtual
save_replay() overrideplay_controller::hotkey_handlervirtual
saved_game_play_controller::hotkey_handlerprotected
scroll_down(bool on) overrideplay_controller::hotkey_handlervirtual
scroll_left(bool on) overrideplay_controller::hotkey_handlervirtual
scroll_right(bool on) overrideplay_controller::hotkey_handlervirtual
scroll_up(bool on) overrideplay_controller::hotkey_handlervirtual
search() overrideplay_controller::hotkey_handlervirtual
select_and_action() overrideplay_controller::hotkey_handlervirtual
select_hex() overrideplay_controller::hotkey_handlervirtual
select_teleport() overrideplaysingle_controller::hotkey_handlervirtual
set_button_state()hotkey::command_executor_defaultvirtual
shout() overrideplaymp_controller::hotkey_handlervirtual
show_chat_log() overrideplay_controller::hotkey_handlervirtual
show_enemy_moves(bool ignore_units) overrideplay_controller::hotkey_handlervirtual
show_help() overrideplay_controller::hotkey_handlervirtual
show_menu(const std::vector< config > &items_arg, int xloc, int yloc, bool context_menu, display &disp) overrideplay_controller::hotkey_handlervirtual
show_statistics() overrideplay_controller::hotkey_handlervirtual
speak() overrideplay_controller::hotkey_handlervirtual
start_network() overrideplaymp_controller::hotkey_handlervirtual
status_table() overrideplay_controller::hotkey_handlervirtual
stop_network() overrideplaymp_controller::hotkey_handlervirtual
stop_replay() overrideplaysingle_controller::hotkey_handlerinlinevirtual
surrender_game()hotkey::command_executor
surrender_quit_game()hotkey::command_executorinlinevirtual
terrain_description() overrideplay_controller::hotkey_handlervirtual
toggle_accelerated_speed() overrideplay_controller::hotkey_handlervirtual
toggle_ellipses() overrideplay_controller::hotkey_handlervirtual
toggle_grid() overrideplay_controller::hotkey_handlervirtual
toggle_shroud_updates() overrideplaysingle_controller::hotkey_handlervirtual
touch_hex() overrideplay_controller::hotkey_handlervirtual
undo() overrideplay_controller::hotkey_handlervirtual
unit_description() overrideplay_controller::hotkey_handlervirtual
unit_hold_position() overrideplaysingle_controller::hotkey_handlervirtual
unit_list() overrideplay_controller::hotkey_handlervirtual
update_shroud_now() overrideplaysingle_controller::hotkey_handlervirtual
user_command() overrideplaysingle_controller::hotkey_handlervirtual
viewing_team() constplay_controller::hotkey_handlerprotected
viewing_team_is_playing() constplay_controller::hotkey_handlerprotected
whisper() overrideplaymp_controller::hotkey_handlervirtual
whiteboard_bump_down_action() overrideplaysingle_controller::hotkey_handlervirtual
whiteboard_bump_up_action() overrideplaysingle_controller::hotkey_handlervirtual
whiteboard_delete_action() overrideplaysingle_controller::hotkey_handlervirtual
whiteboard_execute_action() overrideplaysingle_controller::hotkey_handlervirtual
whiteboard_execute_all_actions() overrideplaysingle_controller::hotkey_handlervirtual
whiteboard_manager_playsingle_controller::hotkey_handlerprotected
whiteboard_suppose_dead() overrideplaysingle_controller::hotkey_handlervirtual
whiteboard_toggle() overrideplaysingle_controller::hotkey_handlervirtual
wml_menu_hotkey_prefixplay_controller::hotkey_handlerstatic
zoom_default()hotkey::command_executor_defaultvirtual
zoom_in()hotkey::command_executor_defaultvirtual
zoom_out()hotkey::command_executor_defaultvirtual
~command_executor()hotkey::command_executorinlineprotectedvirtual
~hotkey_handler()playmp_controller::hotkey_handler