| ai_formula() override | playsingle_controller::hotkey_handler | virtual |
| browse() const | play_controller::hotkey_handler | protected |
| can_execute_command(const hotkey::ui_command &cmd) const override | playsingle_controller::hotkey_handler | virtual |
| change_language() | hotkey::command_executor | inlinevirtual |
| change_side() override | playsingle_controller::hotkey_handler | virtual |
| clear_labels() override | playsingle_controller::hotkey_handler | virtual |
| clear_messages() override | playsingle_controller::hotkey_handler | virtual |
| command_queue_ | hotkey::command_executor | private |
| continue_move() override | playsingle_controller::hotkey_handler | virtual |
| create_unit() override | playsingle_controller::hotkey_handler | virtual |
| custom_command() override | playsingle_controller::hotkey_handler | virtual |
| cycle_back_units() override | play_controller::hotkey_handler | virtual |
| cycle_units() override | play_controller::hotkey_handler | virtual |
| deselect_hex() override | play_controller::hotkey_handler | virtual |
| do_execute_command(const hotkey::ui_command &command, bool press=true, bool release=false) override | play_controller::hotkey_handler | virtual |
| end_turn() override | playsingle_controller::hotkey_handler | virtual |
| end_unit_turn() override | playsingle_controller::hotkey_handler | virtual |
| execute_action(const std::vector< std::string > &items_arg) | hotkey::command_executor | |
| execute_command_wrap(const queued_command &command) | hotkey::command_executor | private |
| execute_quit_command() | hotkey::command_executor | |
| expand_autosaves(std::vector< config > &items) const | play_controller::hotkey_handler | private |
| expand_quickreplay(std::vector< config > &items) const | play_controller::hotkey_handler | private |
| expand_wml_commands(std::vector< config > &items) | play_controller::hotkey_handler | private |
| filter_command_queue() | hotkey::command_executor | private |
| gamestate() | play_controller::hotkey_handler | protected |
| gamestate() const | play_controller::hotkey_handler | protected |
| get_action_state(const hotkey::ui_command &) const override | playsingle_controller::hotkey_handler | virtual |
| get_display() override | play_controller::hotkey_handler | inlineprotectedvirtual |
| get_replay_controller() | playsingle_controller::hotkey_handler | inline |
| goto_leader() override | play_controller::hotkey_handler | virtual |
| gui() const | play_controller::hotkey_handler | protected |
| handle_keyup() | hotkey::command_executor | inline |
| hotkey_handler(playsingle_controller &, saved_game &) | playsingle_controller::hotkey_handler | |
| play_controller::hotkey_handler::hotkey_handler(play_controller &, saved_game &) | play_controller::hotkey_handler | |
| in_context_menu(const hotkey::ui_command &cmd) const override | play_controller::hotkey_handler | virtual |
| is_observer() const | playsingle_controller::hotkey_handler | protected |
| keep_menu_open() const | hotkey::command_executor | inlineprivatevirtual |
| kill_unit() override | playsingle_controller::hotkey_handler | virtual |
| label_settings() override | playsingle_controller::hotkey_handler | virtual |
| label_terrain(bool) override | playsingle_controller::hotkey_handler | virtual |
| linger() const | play_controller::hotkey_handler | protected |
| load_autosave(const std::string &filename, bool start_replay=false) override | playsingle_controller::hotkey_handler | virtual |
| load_game() override | play_controller::hotkey_handler | virtual |
| lua_console() | hotkey::command_executor_default | virtual |
| map_screenshot() | hotkey::command_executor_default | virtual |
| menu_handler_ | play_controller::hotkey_handler | protected |
| mouse_handler_ | play_controller::hotkey_handler | protected |
| move_action() override | play_controller::hotkey_handler | virtual |
| objectives() override | play_controller::hotkey_handler | virtual |
| play_controller_ | play_controller::hotkey_handler | protected |
| play_replay() override | playsingle_controller::hotkey_handler | inlinevirtual |
| playsingle_controller_ | playsingle_controller::hotkey_handler | protected |
| populate_menu_controls(config &item, int index) const | hotkey::command_executor | private |
| populate_menu_item_info(config &item, int index) const | hotkey::command_executor | private |
| preferences() override | play_controller::hotkey_handler | virtual |
| press_event_sent_ | hotkey::command_executor | private |
| queue_command(const SDL_Event &event, int index=-1) | hotkey::command_executor | |
| recalculate_minimap() | hotkey::command_executor_default | virtual |
| recall() override | playsingle_controller::hotkey_handler | virtual |
| recruit() override | playsingle_controller::hotkey_handler | virtual |
| redo() override | play_controller::hotkey_handler | virtual |
| rename_unit() override | playsingle_controller::hotkey_handler | virtual |
| repeat_recruit() override | playsingle_controller::hotkey_handler | virtual |
| replay_exit() override | playsingle_controller::hotkey_handler | virtual |
| replay_next_move() override | playsingle_controller::hotkey_handler | inlinevirtual |
| replay_next_side() override | playsingle_controller::hotkey_handler | inlinevirtual |
| replay_next_turn() override | playsingle_controller::hotkey_handler | inlinevirtual |
| replay_show_each() override | playsingle_controller::hotkey_handler | inlinevirtual |
| replay_show_everything() override | playsingle_controller::hotkey_handler | inlinevirtual |
| replay_show_team1() override | playsingle_controller::hotkey_handler | inlinevirtual |
| replay_skip_animation() override | play_controller::hotkey_handler | inlinevirtual |
| reset_replay() override | playsingle_controller::hotkey_handler | inlinevirtual |
| run_queued_commands() | hotkey::command_executor | |
| save_game() override | play_controller::hotkey_handler | virtual |
| save_map() override | play_controller::hotkey_handler | virtual |
| save_replay() override | play_controller::hotkey_handler | virtual |
| saved_game_ | play_controller::hotkey_handler | protected |
| scroll_down(bool on) override | play_controller::hotkey_handler | virtual |
| scroll_left(bool on) override | play_controller::hotkey_handler | virtual |
| scroll_right(bool on) override | play_controller::hotkey_handler | virtual |
| scroll_up(bool on) override | play_controller::hotkey_handler | virtual |
| search() override | play_controller::hotkey_handler | virtual |
| select_and_action() override | play_controller::hotkey_handler | virtual |
| select_hex() override | play_controller::hotkey_handler | virtual |
| select_teleport() override | playsingle_controller::hotkey_handler | virtual |
| set_button_state() | hotkey::command_executor_default | virtual |
| shout() | hotkey::command_executor | inlinevirtual |
| show_chat_log() override | play_controller::hotkey_handler | virtual |
| show_enemy_moves(bool ignore_units) override | play_controller::hotkey_handler | virtual |
| show_help() override | play_controller::hotkey_handler | virtual |
| show_menu(const std::vector< config > &items_arg, const point &menu_loc, bool context_menu) override | play_controller::hotkey_handler | virtual |
| show_statistics() override | play_controller::hotkey_handler | virtual |
| speak() override | play_controller::hotkey_handler | virtual |
| start_network() | hotkey::command_executor | inlinevirtual |
| status_table() override | play_controller::hotkey_handler | virtual |
| stop_network() | hotkey::command_executor | inlinevirtual |
| stop_replay() override | playsingle_controller::hotkey_handler | inlinevirtual |
| surrender_game() | hotkey::command_executor | |
| surrender_quit_game() | hotkey::command_executor | inlinevirtual |
| terrain_description() override | play_controller::hotkey_handler | virtual |
| toggle_accelerated_speed() override | play_controller::hotkey_handler | virtual |
| toggle_ellipses() override | play_controller::hotkey_handler | virtual |
| toggle_grid() override | play_controller::hotkey_handler | virtual |
| toggle_shroud_updates() override | playsingle_controller::hotkey_handler | virtual |
| touch_hex() override | play_controller::hotkey_handler | virtual |
| undo() override | play_controller::hotkey_handler | virtual |
| unit_description() override | play_controller::hotkey_handler | virtual |
| unit_hold_position() override | playsingle_controller::hotkey_handler | virtual |
| unit_list() override | play_controller::hotkey_handler | virtual |
| update_shroud_now() override | playsingle_controller::hotkey_handler | virtual |
| user_command() override | playsingle_controller::hotkey_handler | virtual |
| whisper() | hotkey::command_executor | inlinevirtual |
| whiteboard_bump_down_action() override | playsingle_controller::hotkey_handler | virtual |
| whiteboard_bump_up_action() override | playsingle_controller::hotkey_handler | virtual |
| whiteboard_delete_action() override | playsingle_controller::hotkey_handler | virtual |
| whiteboard_execute_action() override | playsingle_controller::hotkey_handler | virtual |
| whiteboard_execute_all_actions() override | playsingle_controller::hotkey_handler | virtual |
| whiteboard_manager_ | playsingle_controller::hotkey_handler | protected |
| whiteboard_suppose_dead() override | playsingle_controller::hotkey_handler | virtual |
| whiteboard_toggle() override | playsingle_controller::hotkey_handler | virtual |
| wml_menu_hotkey_prefix | play_controller::hotkey_handler | static |
| zoom_default() | hotkey::command_executor_default | virtual |
| zoom_in() | hotkey::command_executor_default | virtual |
| zoom_out() | hotkey::command_executor_default | virtual |
| ~command_executor() | hotkey::command_executor | inlineprotectedvirtual |
| ~hotkey_handler() | playsingle_controller::hotkey_handler | |