The Battle for Wesnoth  1.19.0-dev
tod_manager Member List

This is the complete list of members for tod_manager, including all inherited members.

add_time_area(const gamemap &map, const config &cfg)tod_manager
add_time_area(const std::string &id, const std::set< map_location > &locs, const config &time_cfg)tod_manager
areas_tod_managerprivate
calculate_best_liminal_bonus(const std::vector< time_of_day > &schedule) consttod_managerprivate
calculate_time_index_at_turn(int number_of_times, int for_turn_number, int current_time) consttod_managerprivate
currentTime_tod_managerprivate
fix_time_index(int number_of_times, int time)tod_managerprivatestatic
get_area_by_id(const std::string &id) consttod_manager
get_area_by_index(int index) consttod_manager
get_area_id(int area_index) consttod_manager
get_area_ids() consttod_manager
get_area_on_hex(const map_location &loc) consttod_manager
get_area_time_of_day(int area_i, int for_turn=0) consttod_manager
get_current_area_time(int index) consttod_manager
get_current_time(const map_location &loc=map_location::null_location()) consttod_manager
get_illuminated_time_of_day(const unit_map &units, const gamemap &map, const map_location &loc, int for_turn=0) consttod_manager
get_max_liminal_bonus() consttod_managerinline
get_previous_time_of_day() consttod_manager
get_time_of_day(int for_turn=0) consttod_managerinline
get_time_of_day(const map_location &loc, int for_turn=0) consttod_manager
get_time_of_day_turn(const std::vector< time_of_day > &times, int nturn, const int current_time) consttod_managerprivate
has_cfg_liminal_bonus_tod_managerprivate
has_time_area() consttod_managerinline
has_tod_bonus_changed() consttod_managerinline
has_tod_bonus_changed_tod_managerprivate
has_turn_event_fired() consttod_managerinline
has_turn_event_fired_tod_managerprivate
is_start_ToD(const std::string &)tod_managerstatic
is_time_left() consttod_manager
liminal_bonus_tod_managerprivate
modify_turns(const std::string &mod)tod_manager
modify_turns_by_wml(const std::string &mod)tod_manager
next_turn(game_data *vars)tod_manager
num_turns_tod_managerprivate
number_of_turns() consttod_managerinline
operator=(const tod_manager &manager)=defaulttod_manager
random_tod_tod_managerprivate
remove_time_area(const std::string &id)tod_manager
remove_time_area(int index)tod_manager
replace_area_locations(int index, const std::set< map_location > &locs)tod_manager
replace_local_schedule(const std::vector< time_of_day > &schedule, int area_index, int initial_time=0)tod_manager
replace_schedule(const config &time_cfg)tod_manager
replace_schedule(const std::vector< time_of_day > &schedule, int initial_time=0)tod_manager
reset_max_liminal_bonus()tod_managerinline
resolve_random(randomness::rng &r)tod_manager
set_area_id(int area_index, const std::string &id)tod_manager
set_current_time(int time)tod_manager
set_current_time(int time, int area_index)tod_manager
set_current_time(int time, const std::string &area_id)tod_manager
set_current_time(int time, area_time_of_day &area)tod_managerprivate
set_max_liminal_bonus(int bonus)tod_managerinline
set_new_current_times(const int new_current_turn_number)tod_managerprivate
set_number_of_turns(int num)tod_manager
set_number_of_turns_by_wml(int num)tod_manager
set_turn(const int num, game_data *vars=nullptr, const bool increase_limit_if_needed=true)tod_manager
set_turn_by_wml(const int num, game_data *vars=nullptr, const bool increase_limit_if_needed=true)tod_manager
times(const map_location &loc=map_location::null_location()) consttod_manager
times(int index) consttod_managerinline
times_tod_managerprivate
to_config(std::string textdomain="") consttod_manager
tod_manager(const config &scenario_cfg=config())tod_managerexplicit
turn() consttod_managerinline
turn_tod_managerprivate
turn_event_fired()tod_managerinline
update_server_information() consttod_manager
~tod_manager()tod_managerinline