This is the complete list of members for unit_animation, including all inherited members.
| add_anims(std::vector< unit_animation > &animations, const config &cfg) | unit_animation | static |
| add_frame(const std::chrono::milliseconds &duration, const unit_frame &value, bool force_change=false) | unit_animation | inline |
| animation_finished() const | unit_animation | |
| animation_finished_potential() const | unit_animation | |
| base_score_ | unit_animation | private |
| clear_haloes() | unit_animation | |
| debug() const | unit_animation | |
| DEFAULT_ANIM enum value | unit_animation | |
| directions_ | unit_animation | private |
| dst_ | unit_animation | private |
| event_ | unit_animation | private |
| fill_initial_animations(std::vector< unit_animation > &animations, const config &cfg) | unit_animation | static |
| frequency_ | unit_animation | private |
| get_animation_time() const | unit_animation | inline |
| get_animation_time_potential() const | unit_animation | inline |
| get_begin_time() const | unit_animation | |
| get_current_frame_begin_time() const | unit_animation | inline |
| get_current_params(const frame_parameters &default_val=frame_parameters()) const | unit_animation | inlineprotected |
| get_end_time() const | unit_animation | |
| get_flags() const | unit_animation | inline |
| get_last_frame() const | unit_animation | inline |
| hits_ | unit_animation | private |
| invalidate(frame_parameters &value) | unit_animation | |
| invalidated_ | unit_animation | private |
| MATCH_FAIL enum value | unit_animation | |
| matches(const map_location &loc, const map_location &second_loc, const unit_const_ptr &my_unit, const std::string &event="", const int value=0, strike_result::type hit=strike_result::type::invalid, const const_attack_ptr &attack=nullptr, const const_attack_ptr &second_attack=nullptr, int value2=0) const | unit_animation | |
| need_minimal_update() const | unit_animation | |
| need_update() const | unit_animation | |
| operator<<(std::ostream &outstream, const unit_animation &u_animation) | unit_animation | friend |
| overlaped_hex_ | unit_animation | private |
| pause_animation() | unit_animation | |
| play_offscreen_ | unit_animation | private |
| primary_attack_filter_ | unit_animation | private |
| redraw(frame_parameters &value, halo::manager &halo_man) | unit_animation | |
| restart_animation() | unit_animation | |
| secondary_attack_filter_ | unit_animation | private |
| secondary_unit_filter_ | unit_animation | private |
| set_max_animation_time(const std::chrono::milliseconds &time) | unit_animation | inline |
| src_ | unit_animation | private |
| start_animation(const std::chrono::milliseconds &start_time, const map_location &src=map_location::null_location(), const map_location &dst=map_location::null_location(), const std::string &text="", const color_t text_color={0, 0, 0}, const bool accelerate=true) | unit_animation | |
| sub_anims_ | unit_animation | private |
| terrain_types_ | unit_animation | private |
| time_to_tick(const std::chrono::milliseconds &animation_time) const | unit_animation | inline |
| unit class | unit_animation | friend |
| unit_anim_ | unit_animation | private |
| unit_animation()=delete | unit_animation | |
| unit_animation(const config &cfg, const std::string &frame_string="") | unit_animation | explicit |
| unit_animation(const std::chrono::milliseconds &start_time, const unit_frame &frame, const std::string &event="", const int variation=DEFAULT_ANIM, const frame_builder &builder=frame_builder()) | unit_animation | explicitprivate |
| unit_drawer class | unit_animation | friend |
| unit_filter_ | unit_animation | private |
| update_last_draw_time() | unit_animation | |
| update_parameters(const map_location &src, const map_location &dst) | unit_animation | |
| value2_ | unit_animation | private |
| value_ | unit_animation | private |
| variation_type enum name | unit_animation |