The Battle for Wesnoth  1.13.10+dev
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core.hpp File Reference
#include <memory>
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Classes

class  ai::lua_ai_context
 Proxy table for the AI context. More...
 
class  ai::lua_ai_load
 
class  ai::lua_ai_action_handler
 Proxy class for calling AI action handlers defined in Lua. More...
 

Namespaces

 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 

Typedefs

typedef std::shared_ptr
< lua_object_base > 
ai::lua_object_ptr