The Battle for Wesnoth  1.15.0-dev
Classes | Namespaces | Typedefs | Functions
dispatcher.hpp File Reference
#include "gui/core/event/handler.hpp"
#include "hotkey/hotkey_command.hpp"
#include "utils/functional.hpp"
#include <SDL_events.h>
#include <boost/mpl/int.hpp>
#include <list>
#include <map>
#include <type_traits>
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Classes

class  gui2::event::dispatcher
 Base class for event handling. More...
 
struct  gui2::event::dispatcher::signal_type< T >
 Helper struct to generate the various signal types. More...
 
struct  gui2::event::dispatcher::signal_queue< T >
 Helper struct to generate the various event queues. More...
 

Namespaces

 gui2
 Generic file dialog.
 
 gui2::event
 

Typedefs

template<typename K , ui_event E>
using gui2::event::has_key = boost::mpl::has_key< K, boost::mpl::int_< E > >
 
typedef std::function< void(widget &dispatcher, const ui_event event, bool &handled, bool &halt)> gui2::event::signal_function
 Callback function signature. More...
 
typedef std::function< void(widget &dispatcher, const ui_event event, bool &handled, bool &halt, const point &coordinate)> gui2::event::signal_mouse_function
 Callback function signature. More...
 
typedef std::function< void(widget &dispatcher, const ui_event event, bool &handled, bool &halt, const SDL_Keycode key, const SDL_Keymod modifier, const std::string &unicode)> gui2::event::signal_keyboard_function
 Callback function signature. More...
 
typedef std::function< void(widget &dispatcher, const ui_event event, bool &handled, bool &halt, const point &pos, const point &distance)> gui2::event::signal_touch_function
 Callback function signature. More...
 
typedef std::function< void(widget &dispatcher, const ui_event event, bool &handled, bool &halt, void *)> gui2::event::signal_notification_function
 Callback function signature. More...
 
typedef std::function< void(widget &dispatcher, const ui_event event, bool &handled, bool &halt, const message &message)> gui2::event::signal_message_function
 Callback function signature. More...
 
typedef std::function< void(widget &dispatcher, const ui_event event, bool &handled, bool &halt, const SDL_Event &sdlevent)> gui2::event::signal_raw_event_function
 Callback function signature. More...
 
typedef std::function< void(widget &dispatcher, const ui_event event, bool &handled, bool &halt, const std::string &text, int32_t current_pos, int32_t select_len)> gui2::event::signal_text_input_function
 Callback function signature. More...
 
typedef std::function< void(widget &dispatcher, hotkey::HOTKEY_COMMAND id)> gui2::event::hotkey_function
 Hotkey function handler signature. More...
 

Functions

void gui2::event::connect_signal_pre_key_press (dispatcher &dispatcher, const signal_keyboard_function &signal)
 Connects the signal for 'snooping' on the keypress. More...
 
void gui2::event::connect_signal_mouse_left_click (dispatcher &dispatcher, const signal_function &signal)
 Connects a signal handler for a left mouse button click. More...
 
void gui2::event::disconnect_signal_mouse_left_click (dispatcher &dispatcher, const signal_function &signal)
 Disconnects a signal handler for a left mouse button click. More...
 
void gui2::event::connect_signal_mouse_left_double_click (dispatcher &dispatcher, const signal_function &signal)
 Connects a signal handler for a left mouse button double click. More...
 
void gui2::event::connect_signal_notify_modified (dispatcher &dispatcher, const signal_notification_function &signal)
 Connects a signal handler for getting a notification upon modification. More...
 
void gui2::event::connect_signal_on_draw (dispatcher &dispatcher, const signal_function &signal)
 Connects a signal handler for a callback when the widget is drawn. More...