The Battle for Wesnoth  1.15.0+dev
edit_label.cpp
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1 /*
2  Copyright (C) 2010 - 2018 by Iris Morelle <shadowm2006@gmail.com>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #define GETTEXT_DOMAIN "wesnoth-lib"
16 
18 
19 #include "gui/widgets/settings.hpp"
20 
21 namespace gui2
22 {
23 namespace dialogs
24 {
25 
26 /*WIKI
27  * @page = GUIWindowDefinitionWML
28  * @order = 2_edit_label
29  *
30  * == Edit label ==
31  *
32  * Dialog for editing gamemap labels.
33  *
34  * @begin{table}{dialog_widgets}
35  *
36  * title & & label & m &
37  * Dialog title label. $
38  *
39  * label & & text_box & m &
40  * Input field for the map label. $
41  *
42  * team_only_toggle & & toggle_button & m &
43  * Checkbox for whether to make the label visible to the player's team
44  * only or not. $
45  *
46  * @end{table}
47  */
48 
49 REGISTER_DIALOG(edit_label)
50 
51 edit_label::edit_label(std::string& label, bool& team_only)
52 {
53  register_text("label", true, label, true);
54  register_bool("team_only_toggle", true, team_only);
55 }
56 } // namespace dialogs
57 } // namespace gui2
STL namespace.
Label showing a text.
Definition: label.hpp:32
Generic file dialog.
Definition: field-fwd.hpp:22
This file contains the settings handling of the widget library.
Various uncategorised dialogs.