The Battle for Wesnoth  1.13.10+dev
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game_info.hpp File Reference

Game information for the AI. More...

#include "map/location.hpp"
#include <map>
#include <memory>
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Classes

singleton  ai::typesafe_aspect< T >
 
struct  ai::aspect_type< T >
 
singleton  ai::typesafe_known_aspect< T >
 
struct  ai::known_aspect_type< T >
 
class  ai::game_info
 

Namespaces

 pathfind
 
 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 

Typedefs

typedef int ai::side_number
 
typedef std::multimap
< map_location, map_location
ai::move_map
 The standard way in which a map of possible moves is recorded. More...
 
typedef std::map< map_location,
pathfind::paths
ai::moves_map
 The standard way in which a map of possible movement routes to location is recorded. More...
 
typedef std::shared_ptr
< ai_composite > 
ai::ai_ptr
 
typedef std::vector
< attack_analysis > 
ai::attacks_vector
 
typedef std::shared_ptr
< action_result > 
ai::action_result_ptr
 
typedef std::shared_ptr
< attack_result > 
ai::attack_result_ptr
 
typedef std::shared_ptr
< recall_result > 
ai::recall_result_ptr
 
typedef std::shared_ptr
< recruit_result > 
ai::recruit_result_ptr
 
typedef std::shared_ptr
< move_result > 
ai::move_result_ptr
 
typedef std::shared_ptr
< move_and_attack_result > 
ai::move_and_attack_result_ptr
 
typedef std::shared_ptr
< stopunit_result > 
ai::stopunit_result_ptr
 
typedef std::shared_ptr
< synced_command_result > 
ai::synced_command_result_ptr
 
typedef std::shared_ptr< aspect > ai::aspect_ptr
 
typedef std::shared_ptr< engine > ai::engine_ptr
 
typedef std::shared_ptr< goal > ai::goal_ptr
 
typedef std::shared_ptr
< known_aspect > 
ai::known_aspect_ptr
 
typedef std::shared_ptr< stage > ai::stage_ptr
 
typedef std::map< std::string,
aspect_ptr > 
ai::aspect_map
 
typedef std::map< std::string,
known_aspect_ptr > 
ai::known_aspect_map
 

Detailed Description

Game information for the AI.

Definition in file game_info.hpp.