The Battle for Wesnoth  1.15.1+dev
lua_fileops.hpp
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1 /*
2  Copyright (C) 2014 - 2018 by Chris Beck <render787@gmail.com>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #pragma once
16 /**
17  * This namespace contains the implementations for wesnoth's
18  * safe fileops for lua.
19  */
20 
21 struct lua_State;
22 
23 namespace lua_fileops {
24 
28 int load_file(lua_State*);
29 
30 } // end namespace lua_fileops
int intf_read_file(lua_State *L)
Reads a file into a string, or a directory into a list of files therein.
int intf_have_file(lua_State *L)
Checks if a file exists (not necessarily a Lua script).
int intf_canonical_path(lua_State *L)
int load_file(lua_State *L)
Loads a Lua file and pushes the contents on the stack.