The Battle for Wesnoth  1.19.0-dev
lua_fileops.hpp
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1 /*
2  Copyright (C) 2014 - 2024
3  by Chris Beck <render787@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 /**
18  * This namespace contains the implementations for wesnoth's
19  * safe fileops for lua.
20  */
21 
22 struct lua_State;
23 
24 namespace lua_fileops {
25 
26 int intf_have_file(lua_State*);
27 int intf_read_file(lua_State*);
28 int intf_canonical_path(lua_State*);
29 int load_file(lua_State*);
30 int luaW_open(lua_State *L);
31 
32 } // end namespace lua_fileops
int luaW_open(lua_State *L)
int load_file(lua_State *L)
Loads a Lua file and pushes the contents on the stack.
int intf_read_file(lua_State *L)
Reads a file into a string, or a directory into a list of files therein.
int intf_have_file(lua_State *L)
Checks if a file exists (not necessarily a Lua script).
int intf_canonical_path(lua_State *L)