The Battle for Wesnoth  1.15.1+dev
player_network.hpp
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1 /*
2  Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
3  Copyright (C) 2009 - 2018 by Tomasz Sniatowski <kailoran@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 #include "server/player.hpp"
19 #include "server/simple_wml.hpp"
20 
21 #include "utils/functional.hpp"
22 #include "log.hpp"
23 
25 namespace wesnothd {
26 
27 namespace chat_message {
28  /**
29  * Function to ensure a text message is within the allowed length
30  */
32  simple_wml::node& message);
33 } // end chat_message namespace
34 
35 } //end namespace wesnothd
void chat_message(const std::string &caption, const std::string &msg)
Displays a message in the chat window.
Definition: lua_common.cpp:981
void truncate_message(const simple_wml::string_span &str, simple_wml::node &message)
Function to ensure a text message is within the allowed length.
Definition: ban.cpp:28
Standard logging facilities (interface).
lg::log_domain log_config_pn