The Battle for Wesnoth  1.15.0+dev
Macros | Variables
playturn.cpp File Reference
#include "playturn.hpp"
#include "actions/undo.hpp"
#include "chat_events.hpp"
#include "config.hpp"
#include "display_chat_manager.hpp"
#include "formula/string_utils.hpp"
#include "game_board.hpp"
#include "game_display.hpp"
#include "game_end_exceptions.hpp"
#include "gettext.hpp"
#include "gui/dialogs/simple_item_selector.hpp"
#include "log.hpp"
#include "utils/make_enum.hpp"
#include "map/label.hpp"
#include "play_controller.hpp"
#include "playturn_network_adapter.hpp"
#include "preferences/general.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "serialization/string_utils.hpp"
#include "synced_context.hpp"
#include "team.hpp"
#include "wesnothd_connection_error.hpp"
#include "whiteboard/manager.hpp"
#include "widgets/button.hpp"
#include <cassert>
#include <ctime>
#include <ostream>
#include <vector>
Include dependency graph for playturn.cpp:

Go to the source code of this file.

Macros

#define ERR_NW   LOG_STREAM(err, log_network)
 

Variables

static lg::log_domain log_network ("network")
 

Macro Definition Documentation

◆ ERR_NW

#define ERR_NW   LOG_STREAM(err, log_network)

Definition at line 48 of file playturn.cpp.

Referenced by turn_info::process_network_data().

Variable Documentation

◆ log_network

lg::log_domain log_network("network")
static