The Battle for Wesnoth 1.21.0-dev
 
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resources.hpp
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1/*
2 Copyright (C) 2009 - 2025
3 by Guillaume Melquiond <guillaume.melquiond@gmail.com>
4 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY.
12
13 See the COPYING file for more details.
14*/
15
16#pragma once
17
18#include <memory>
19
20class game_board;
21class game_data;
22class filter_context;
23class game_lua_kernel;
24class play_controller;
26class tod_manager;
27class persist_manager;
29class replay;
30namespace actions { class undo_list; }
31
32namespace game_events { class manager; }
33
34
35namespace soundsource { class manager; }
36
37namespace pathfind { class manager; }
38
39namespace wb { class manager; } //whiteboard manager
40
41namespace resources
42{
44 extern game_board *gameboard;
45 extern game_data *gamedata;
47 extern game_lua_kernel *lua_kernel; // Set by game_events::manager.
52 extern replay *recorder;
54 extern ::tod_manager *tod_manager;
57 extern std::shared_ptr<wb::manager> whiteboard;
58 extern bool simulation;
59}
Class to store the actions that a player can undo and redo.
Definition undo.hpp:34
Manages a list of fake units for the display object.
Game board class.
The game event manager loads the scenario configuration object, and ensures that events are handled a...
Definition manager.hpp:45
Domain specific events.
::tod_manager * tod_manager
Definition resources.cpp:29
game_board * gameboard
Definition resources.cpp:20
bool simulation
Definition resources.cpp:35
persist_manager * persist
Definition resources.cpp:26
fake_unit_manager * fake_units
Definition resources.cpp:30
game_data * gamedata
Definition resources.cpp:22
game_events::manager * game_events
Definition resources.cpp:24
replay * recorder
Definition resources.cpp:28
actions::undo_list * undo_stack
Definition resources.cpp:32
soundsource::manager * soundsources
Definition resources.cpp:27
game_lua_kernel * lua_kernel
Definition resources.cpp:25
game_classification * classification
Definition resources.cpp:34
pathfind::manager * tunnels
Definition resources.cpp:31
play_controller * controller
Definition resources.cpp:21
filter_context * filter_con
Definition resources.cpp:23
std::shared_ptr< wb::manager > whiteboard
Definition resources.cpp:33
Definition display.hpp:45