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ai::composite_aspect< T > Class Template Reference

#include <aspect.hpp>

Inheritance diagram for ai::composite_aspect< T >:
Inheritance graph

Public Member Functions

 composite_aspect (readonly_context &context, const config &cfg, const std::string &id)
void create_facet (typename aspect_type< T >::typesafe_ptr_vector &facets, const config &cfg)
virtual void recalculate () const
virtual config to_config () const
virtual bool add_facet (int pos, const config &cfg)
virtual bool delete_all_facets ()
aspectfind_active ()
- Public Member Functions inherited from ai::typesafe_aspect< T >
 typesafe_aspect (readonly_context &context, const config &cfg, const std::string &id)
virtual ~typesafe_aspect ()
virtual const T & get () const
virtual const wfl::variantget_variant () const
virtual std::shared_ptr
< wfl::variant
get_variant_ptr () const
virtual std::shared_ptr< T > get_ptr () const
- Public Member Functions inherited from ai::aspect
 aspect (readonly_context &context, const config &cfg, const std::string &id)
virtual ~aspect ()
void invalidate () const
virtual void on_create ()
virtual bool redeploy (const config &cfg, const std::string &id)
void handle_generic_event (const std::string &)
virtual bool active () const
virtual std::string get_name () const
virtual std::string get_id () const
virtual std::string get_engine () const
- Public Member Functions inherited from ai::readonly_context_proxy
 readonly_context_proxy ()
virtual ~readonly_context_proxy ()
void init_readonly_context_proxy (readonly_context &target)
virtual readonly_contextget_readonly_context () override
virtual void on_readonly_context_create () override
virtual const teamcurrent_team () const override
virtual void diagnostic (const std::string &msg) override
virtual void log_message (const std::string &msg) override
virtual attack_result_ptr check_attack_action (const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon) override
virtual move_result_ptr check_move_action (const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false) override
virtual recall_result_ptr check_recall_action (const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) override
virtual recruit_result_ptr check_recruit_action (const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) override
virtual stopunit_result_ptr check_stopunit_action (const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false) override
virtual synced_command_result_ptr check_synced_command_action (const std::string &lua_code, const map_location &location=map_location::null_location()) override
virtual void calculate_possible_moves (std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const override
virtual void calculate_moves (const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const override
virtual const game_infoget_info () const override
virtual void raise_user_interact () const override
virtual int get_recursion_count () const override
 Get the value of the recursion counter. More...
const defensive_positionbest_defensive_position (const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const override
virtual std::map< map_location,
defensive_position > & 
defensive_position_cache () const override
virtual const
get_advancements () const override
virtual double get_aggression () const override
virtual int get_attack_depth () const override
virtual const aspect_mapget_aspects () const override
virtual aspect_mapget_aspects () override
virtual void add_aspects (std::vector< aspect_ptr > &aspects) override
virtual void add_facet (const std::string &id, const config &cfg) const override
virtual const attacks_vectorget_attacks () const override
virtual const wfl::variantget_attacks_as_variant () const override
virtual const terrain_filterget_avoid () const override
virtual double get_caution () const override
virtual const move_mapget_dstsrc () const override
virtual const move_mapget_enemy_dstsrc () const override
virtual const moves_mapget_enemy_possible_moves () const override
virtual const move_mapget_enemy_srcdst () const override
virtual engine_ptr get_engine_by_cfg (const config &cfg) override
 get engine by cfg, creating it if it is not created yet but known More...
virtual const std::vector
< engine_ptr > & 
get_engines () const override
virtual std::vector< engine_ptr > & get_engines () override
virtual std::string get_grouping () const override
virtual const std::vector
< goal_ptr > & 
get_goals () const override
virtual std::vector< goal_ptr > & get_goals () override
virtual double get_leader_aggression () const override
virtual config get_leader_goal () const override
virtual bool get_leader_ignores_keep () const override
virtual double get_leader_value () const override
virtual bool get_passive_leader () const override
virtual bool get_passive_leader_shares_keep () const override
virtual const moves_mapget_possible_moves () const override
virtual double power_projection (const map_location &loc, const move_map &dstsrc) const override
 Function which finds how much 'power' a side can attack a certain location with. More...
virtual const std::vector
< unit_ptr > & 
get_recall_list () const override
virtual double get_recruitment_diversity () const override
virtual const config get_recruitment_instructions () const override
virtual const std::vector
< std::string > 
get_recruitment_more () const override
virtual const std::vector
< std::string > 
get_recruitment_pattern () const override
virtual int get_recruitment_randomness () const override
virtual const config get_recruitment_save_gold () const override
virtual const move_mapget_srcdst () const override
virtual double get_scout_village_targeting () const override
virtual bool get_simple_targeting () const override
virtual bool get_support_villages () const override
virtual double get_village_value () const override
virtual int get_villages_per_scout () const override
virtual bool is_active (const std::string &time_of_day, const std::string &turns) const override
virtual bool is_dst_src_valid_lua () const override
virtual bool is_dst_src_enemy_valid_lua () const override
virtual bool is_src_dst_valid_lua () const override
virtual bool is_src_dst_enemy_valid_lua () const override
virtual void invalidate_defensive_position_cache () const override
virtual void invalidate_move_maps () const override
virtual void invalidate_keeps_cache () const override
virtual const std::set
< map_location > & 
keeps () const override
virtual bool leader_can_reach_keep () const override
virtual const map_locationnearest_keep (const map_location &loc) const override
virtual void recalculate_move_maps () const override
virtual void recalculate_move_maps_enemy () const override
virtual void set_dst_src_valid_lua () override
virtual void set_dst_src_enemy_valid_lua () override
virtual void set_src_dst_valid_lua () override
virtual void set_src_dst_enemy_valid_lua () override
virtual const map_locationsuitable_keep (const map_location &leader_location, const pathfind::paths &leader_paths) const override
 get most suitable keep for leader - nearest free that can be reached in 1 turn, if none - return nearest occupied that can be reached in 1 turn, if none - return nearest keep, if none - return null_location More...
virtual config to_readonly_context_config () const override
 serialize to config More...
virtual unit_stats_cache_tunit_stats_cache () const override
- Public Member Functions inherited from ai::readonly_context
 readonly_context ()
virtual ~readonly_context ()
- Public Member Functions inherited from ai::side_context
virtual ~side_context ()
 empty destructor More...
 side_context ()
 empty constructor More...
- Public Member Functions inherited from ai::side_context_proxy
 side_context_proxy ()
virtual ~side_context_proxy ()
void init_side_context_proxy (side_context &target)
virtual side_number get_side () const override
 Get the side number. More...
virtual void set_side (side_number side) override
 Set the side number. More...
virtual side_contextget_side_context () override
 unwrap More...
virtual config to_side_context_config () const override
 serialize this context to config More...
- Public Member Functions inherited from events::observer
virtual ~observer ()
- Public Member Functions inherited from ai::component
 component ()
virtual ~component ()
virtual componentget_child (const path_element &child)
virtual std::vector< component * > get_children (const std::string &type)
virtual std::vector< std::string > get_children_types ()
virtual bool change_child (const path_element &child, const config &cfg)
virtual bool add_child (const path_element &child, const config &cfg)
virtual bool delete_child (const path_element &child)
property_handler_mapproperty_handlers ()

Protected Attributes

aspect_type< T >
aspect_type< T >::typesafe_ptr default_
std::string parent_id_
- Protected Attributes inherited from ai::typesafe_aspect< T >
std::shared_ptr< T > value_
std::shared_ptr< wfl::variantvalue_variant_
std::shared_ptr< lua_object< T > > value_lua_
- Protected Attributes inherited from ai::aspect
std::string time_of_day_
std::string turns_
bool valid_
bool valid_variant_
bool valid_lua_
config cfg_
bool invalidate_on_turn_start_
bool invalidate_on_tod_change_
bool invalidate_on_gamestate_change_
bool invalidate_on_minor_gamestate_change_
std::string engine_
std::string name_
std::string id_

Additional Inherited Members

- Public Types inherited from ai::readonly_context
typedef std::map< std::pair
< map_location, const
unit_type * >, std::pair
< battle_context_unit_stats,
battle_context_unit_stats > > 
- Static Public Member Functions inherited from ai::aspect
static lg::log_domainlog ()

Detailed Description

template<typename T>
class ai::composite_aspect< T >

Definition at line 210 of file aspect.hpp.

Constructor & Destructor Documentation

template<typename T>
ai::composite_aspect< T >::composite_aspect ( readonly_context context,
const config cfg,
const std::string &  id 

Member Function Documentation

template<typename T>
virtual bool ai::composite_aspect< T >::add_facet ( int  pos,
const config cfg 
template<typename T>
void ai::composite_aspect< T >::create_facet ( typename aspect_type< T >::typesafe_ptr_vector &  facets,
const config cfg 
template<typename T>
virtual bool ai::composite_aspect< T >::delete_all_facets ( )

Reimplemented from ai::aspect.

Definition at line 352 of file aspect.hpp.

References b, and ai::composite_aspect< T >::facets_.

template<typename T>
aspect& ai::composite_aspect< T >::find_active ( )
template<typename T>
virtual void ai::composite_aspect< T >::recalculate ( ) const
1.9 optimize in case of an aspect which returns variant

Implements ai::typesafe_aspect< T >.

Definition at line 301 of file aspect.hpp.

References ai::composite_aspect< T >::default_, f, ai::composite_aspect< T >::facets_, reverse(), ai::aspect::valid_, and ai::typesafe_aspect< T >::value_.

template<typename T>
virtual config ai::composite_aspect< T >::to_config ( ) const

Member Data Documentation

template<typename T>
aspect_type<T>::typesafe_ptr ai::composite_aspect< T >::default_
template<typename T>
aspect_type<T>::typesafe_ptr_vector ai::composite_aspect< T >::facets_
template<typename T>
std::string ai::composite_aspect< T >::parent_id_

The documentation for this class was generated from the following file: