The Battle for Wesnoth  1.15.0+dev
Public Member Functions | Public Attributes | List of all members
mp_campaign_info Struct Reference

#include <playcampaign.hpp>

Public Member Functions

 mp_campaign_info (wesnothd_connection &wdc)
 

Public Attributes

std::set< std::string > connected_players
 players and observers More...
 
bool is_host
 
unsigned current_turn
 
bool skip_replay
 
bool skip_replay_blindfolded
 
wesnothd_connectionconnection
 

Detailed Description

Definition at line 36 of file playcampaign.hpp.

Constructor & Destructor Documentation

◆ mp_campaign_info()

mp_campaign_info::mp_campaign_info ( wesnothd_connection wdc)
inline

Definition at line 38 of file playcampaign.hpp.

Member Data Documentation

◆ connected_players

std::set<std::string> mp_campaign_info::connected_players

◆ connection

wesnothd_connection& mp_campaign_info::connection

◆ current_turn

unsigned mp_campaign_info::current_turn

◆ is_host

bool mp_campaign_info::is_host

◆ skip_replay

bool mp_campaign_info::skip_replay

Definition at line 52 of file playcampaign.hpp.

Referenced by campaign_controller::playmp_scenario().

◆ skip_replay_blindfolded

bool mp_campaign_info::skip_replay_blindfolded

Definition at line 53 of file playcampaign.hpp.

Referenced by campaign_controller::playmp_scenario().


The documentation for this struct was generated from the following file: