The Battle for Wesnoth  1.19.7+dev
ai::ai_context Member List

This is the complete list of members for ai::ai_context, including all inherited members.

add_aspects(std::vector< aspect_ptr > &aspects)=0ai::readonly_contextpure virtual
add_facet(const std::string &id, const config &cfg) const =0ai::readonly_contextpure virtual
add_target(const target &t) const =0ai::default_ai_contextpure virtual
additional_targets() const =0ai::default_ai_contextpure virtual
best_defensive_position(const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const =0ai::readonly_contextpure virtual
calculate_moves(const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const =0ai::readonly_contextpure virtual
calculate_possible_moves(std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const =0ai::readonly_contextpure virtual
check_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)=0ai::readonly_contextpure virtual
check_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)=0ai::readonly_contextpure virtual
check_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0ai::readonly_contextpure virtual
check_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0ai::readonly_contextpure virtual
check_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)=0ai::readonly_contextpure virtual
check_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location())=0ai::readonly_contextpure virtual
clear_additional_targets() const =0ai::default_ai_contextpure virtual
count_free_hexes_in_castle(const map_location &loc, std::set< map_location > &checked_hexes)=0ai::default_ai_contextpure virtual
current_team() const =0ai::readonly_contextpure virtual
current_team_w()=0ai::readwrite_contextpure virtual
default_ai_context()ai::default_ai_context
defensive_position_cache() const =0ai::readonly_contextpure virtual
diagnostic(const std::string &msg)=0ai::readonly_contextpure virtual
execute_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)=0ai::readwrite_contextpure virtual
execute_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)=0ai::readwrite_contextpure virtual
execute_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0ai::readwrite_contextpure virtual
execute_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0ai::readwrite_contextpure virtual
execute_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)=0ai::readwrite_contextpure virtual
execute_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location())=0ai::readwrite_contextpure virtual
find_targets(const move_map &enemy_dstsrc)=0ai::default_ai_contextpure virtual
get_advancements() const =0ai::readonly_contextpure virtual
get_aggression() const =0ai::readonly_contextpure virtual
get_ai_context()=0ai::ai_contextpure virtual
get_allow_ally_villages() const =0ai::readonly_contextpure virtual
get_aspects() const =0ai::readonly_contextpure virtual
get_aspects()=0ai::readonly_contextpure virtual
get_attacks() const =0ai::readonly_contextpure virtual
get_attacks_as_variant() const =0ai::readonly_contextpure virtual
get_avoid() const =0ai::readonly_contextpure virtual
get_caution() const =0ai::readonly_contextpure virtual
get_default_ai_context()=0ai::default_ai_contextpure virtual
get_dstsrc() const =0ai::readonly_contextpure virtual
get_enemy_dstsrc() const =0ai::readonly_contextpure virtual
get_enemy_possible_moves() const =0ai::readonly_contextpure virtual
get_enemy_srcdst() const =0ai::readonly_contextpure virtual
get_engine_by_cfg(const config &cfg)=0ai::readonly_contextpure virtual
get_engines() const =0ai::readonly_contextpure virtual
get_engines()=0ai::readonly_contextpure virtual
get_goals() const =0ai::readonly_contextpure virtual
get_goals()=0ai::readonly_contextpure virtual
get_grouping() const =0ai::readonly_contextpure virtual
get_info() const =0ai::readonly_contextpure virtual
get_info_w()=0ai::readwrite_contextpure virtual
get_leader_aggression() const =0ai::readonly_contextpure virtual
get_leader_goal() const =0ai::readonly_contextpure virtual
get_leader_ignores_keep() const =0ai::readonly_contextpure virtual
get_leader_value() const =0ai::readonly_contextpure virtual
get_passive_leader() const =0ai::readonly_contextpure virtual
get_passive_leader_shares_keep() const =0ai::readonly_contextpure virtual
get_possible_moves() const =0ai::readonly_contextpure virtual
get_readonly_context()=0ai::readonly_contextpure virtual
get_readwrite_context()=0ai::readwrite_contextpure virtual
get_recruitment_diversity() const =0ai::readonly_contextpure virtual
get_recruitment_instructions() const =0ai::readonly_contextpure virtual
get_recruitment_more() const =0ai::readonly_contextpure virtual
get_recruitment_pattern() const =0ai::readonly_contextpure virtual
get_recruitment_randomness() const =0ai::readonly_contextpure virtual
get_recruitment_save_gold() const =0ai::readonly_contextpure virtual
get_recursion_count() const =0ai::side_contextpure virtual
get_retreat_enemy_weight() const =0ai::readonly_contextpure virtual
get_retreat_factor() const =0ai::readonly_contextpure virtual
get_scout_village_targeting() const =0ai::readonly_contextpure virtual
get_side() const =0ai::side_contextpure virtual
get_side_context()=0ai::side_contextpure virtual
get_simple_targeting() const =0ai::readonly_contextpure virtual
get_srcdst() const =0ai::readonly_contextpure virtual
get_support_villages() const =0ai::readonly_contextpure virtual
get_village_value() const =0ai::readonly_contextpure virtual
get_villages_per_scout() const =0ai::readonly_contextpure virtual
invalidate_defensive_position_cache() const =0ai::readonly_contextpure virtual
invalidate_keeps_cache() const =0ai::readonly_contextpure virtual
invalidate_move_maps() const =0ai::readonly_contextpure virtual
is_active(const std::string &time_of_day, const std::string &turns) const =0ai::readonly_contextpure virtual
is_dst_src_enemy_valid_lua() const =0ai::readonly_contextpure virtual
is_dst_src_valid_lua() const =0ai::readonly_contextpure virtual
is_keep_ignoring_leader(const std::string &id) const =0ai::readonly_contextpure virtual
is_passive_keep_sharing_leader(const std::string &id) const =0ai::readonly_contextpure virtual
is_passive_leader(const std::string &id) const =0ai::readonly_contextpure virtual
is_src_dst_enemy_valid_lua() const =0ai::readonly_contextpure virtual
is_src_dst_valid_lua() const =0ai::readonly_contextpure virtual
keeps() const =0ai::readonly_contextpure virtual
leader_can_reach_keep() const =0ai::readonly_contextpure virtual
log_message(const std::string &msg)=0ai::readonly_contextpure virtual
nearest_keep(const map_location &loc) const =0ai::readonly_contextpure virtual
on_readonly_context_create()=0ai::readonly_contextpure virtual
power_projection(const map_location &loc, const move_map &dstsrc) const =0ai::readonly_contextpure virtual
raise_gamestate_changed() const =0ai::readwrite_contextpure virtual
raise_user_interact() const =0ai::readonly_contextpure virtual
rate_terrain(const unit &u, const map_location &loc) const =0ai::default_ai_contextpure virtual
readonly_context()ai::readonly_contextinline
readwrite_context()ai::readwrite_contextinline
recalculate_move_maps() const =0ai::readonly_contextpure virtual
recalculate_move_maps_enemy() const =0ai::readonly_contextpure virtual
set_dst_src_enemy_valid_lua()=0ai::readonly_contextpure virtual
set_dst_src_valid_lua()=0ai::readonly_contextpure virtual
set_side(side_number side)=0ai::side_contextpure virtual
set_src_dst_enemy_valid_lua()=0ai::readonly_contextpure virtual
set_src_dst_valid_lua()=0ai::readonly_contextpure virtual
side_context()ai::side_contextinline
suitable_keep(const map_location &leader_location, const pathfind::paths &leader_paths) const =0ai::readonly_contextpure virtual
to_default_ai_context_config() const =0ai::default_ai_contextpure virtual
to_readonly_context_config() const =0ai::readonly_contextpure virtual
to_readwrite_context_config() const =0ai::readwrite_contextpure virtual
to_side_context_config() const =0ai::side_contextpure virtual
unit_stats_cache() const =0ai::readonly_contextpure virtual
unit_stats_cache_t typedefai::readonly_context
~default_ai_context()ai::default_ai_contextvirtual
~readonly_context()ai::readonly_contextinlinevirtual
~readwrite_context()ai::readwrite_contextinlinevirtual
~side_context()ai::side_contextinlinevirtual