The Battle for Wesnoth  1.19.6+dev
ai::ai_default_rca::get_villages_phase Member List

This is the complete list of members for ai::ai_default_rca::get_villages_phase, including all inherited members.

ai::add_aspects(std::vector< aspect_ptr > &aspects)=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::add_aspects(std::vector< aspect_ptr > &aspects) overrideai::readonly_context_proxyinlinevirtual
add_child(const path_element &child, const config &cfg)ai::componentvirtual
ai::add_facet(const std::string &id, const config &cfg) const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::add_facet(const std::string &id, const config &cfg) const overrideai::readonly_context_proxyinlinevirtual
ai::add_target(const target &t) const =0ai::default_ai_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::add_target(const target &t) constai::default_ai_context_proxyinlinevirtual
ai::additional_targets() const =0ai::default_ai_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::additional_targets() constai::default_ai_context_proxyinlinevirtual
ai_context_proxy()ai::ai_context_proxy
BAD_SCOREai::candidate_actionstatic
ai::best_defensive_position(const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::best_defensive_position(const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const overrideai::readonly_context_proxyinlinevirtual
best_leader_loc_ai::ai_default_rca::get_villages_phaseprivate
ai::calculate_moves(const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::calculate_moves(const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const overrideai::readonly_context_proxyinlinevirtual
ai::calculate_possible_moves(std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::calculate_possible_moves(std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const overrideai::readonly_context_proxyinlinevirtual
candidate_action(rca_context &context, const config &cfg)ai::candidate_action
change_child(const path_element &child, const config &cfg)ai::componentvirtual
ai::check_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::check_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon) overrideai::readonly_context_proxyinlinevirtual
ai::check_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::check_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false) overrideai::readonly_context_proxyinlinevirtual
ai::check_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::check_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) overrideai::readonly_context_proxyinlinevirtual
ai::check_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::check_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) overrideai::readonly_context_proxyinlinevirtual
ai::check_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::check_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false) overrideai::readonly_context_proxyinlinevirtual
ai::check_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location())=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::check_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location()) overrideai::readonly_context_proxyinlinevirtual
ai::clear_additional_targets() const =0ai::default_ai_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::clear_additional_targets() constai::default_ai_context_proxyinlinevirtual
clear_strategy()ai::rca_contextinline
component()ai::componentinline
ai::count_free_hexes_in_castle(const map_location &loc, std::set< map_location > &checked_hexes)=0ai::default_ai_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::count_free_hexes_in_castle(const map_location &loc, std::set< map_location > &checked_hexes)ai::default_ai_context_proxyinlinevirtual
ai::current_team() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::current_team() const overrideai::readonly_context_proxyinlinevirtual
ai::current_team_w()=0ai::readwrite_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::current_team_w() overrideai::readwrite_context_proxyinlinevirtual
debug_ai::ai_default_rca::get_villages_phaseprivate
default_ai_context()ai::default_ai_context
default_ai_context_proxy()ai::default_ai_context_proxyinline
ai::defensive_position_cache() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::defensive_position_cache() const overrideai::readonly_context_proxyinlinevirtual
delete_child(const path_element &child)ai::componentvirtual
ai::diagnostic(const std::string &msg)=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::diagnostic(const std::string &msg) overrideai::readonly_context_proxyinlinevirtual
disable()ai::candidate_action
dispatch(treachmap &reachmap, tmoves &moves)ai::ai_default_rca::get_villages_phaseprivate
dispatch_complex(treachmap &reachmap, tmoves &moves, const std::size_t village_count)ai::ai_default_rca::get_villages_phaseprivate
dispatch_unit_simple(treachmap &reachmap, tmoves &moves)ai::ai_default_rca::get_villages_phaseprivate
dispatch_village_simple(treachmap &reachmap, tmoves &moves, std::size_t &village_count)ai::ai_default_rca::get_villages_phaseprivate
dump_reachmap(treachmap &reachmap)ai::ai_default_rca::get_villages_phaseprivate
enable()ai::candidate_action
enabled_ai::candidate_actionprivate
engine_ai::candidate_actionprivate
evaluate()ai::ai_default_rca::get_villages_phasevirtual
execute()ai::ai_default_rca::get_villages_phasevirtual
ai::execute_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)=0ai::readwrite_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::execute_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon) overrideai::readwrite_context_proxyinlinevirtual
ai::execute_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)=0ai::readwrite_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::execute_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false) overrideai::readwrite_context_proxyinlinevirtual
ai::execute_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0ai::readwrite_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::execute_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) overrideai::readwrite_context_proxyinlinevirtual
ai::execute_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0ai::readwrite_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::execute_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) overrideai::readwrite_context_proxyinlinevirtual
ai::execute_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)=0ai::readwrite_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::execute_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false) overrideai::readwrite_context_proxyinlinevirtual
ai::execute_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location())=0ai::readwrite_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::execute_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location()) overrideai::readwrite_context_proxyinlinevirtual
filter_own_ai::candidate_actionprivate
ai::find_targets(const move_map &enemy_dstsrc)=0ai::default_ai_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::find_targets(const move_map &enemy_dstsrc)ai::default_ai_context_proxyinlinevirtual
find_villages(treachmap &reachmap, tmoves &moves, const std::multimap< map_location, map_location > &dstsrc, const std::multimap< map_location, map_location > &enemy_dstsrc)ai::ai_default_rca::get_villages_phaseprivate
full_dispatch(treachmap &reachmap, tmoves &moves)ai::ai_default_rca::get_villages_phaseprivate
ai::get_advancements() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_advancements() const overrideai::readonly_context_proxyinlinevirtual
ai::get_aggression() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_aggression() const overrideai::readonly_context_proxyinlinevirtual
ai::get_ai_context()=0ai::ai_contextpure virtual
ai::ai_context_proxy::get_ai_context()ai::ai_context_proxyinlinevirtual
ai::get_allow_ally_villages() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_allow_ally_villages() const overrideai::readonly_context_proxyinlinevirtual
ai::get_aspects() const =0ai::readonly_contextpure virtual
ai::get_aspects()=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_aspects() const overrideai::readonly_context_proxyinlinevirtual
ai::readonly_context_proxy::get_aspects() overrideai::readonly_context_proxyinlinevirtual
ai::get_attacks() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_attacks() const overrideai::readonly_context_proxyinlinevirtual
ai::get_attacks_as_variant() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_attacks_as_variant() const overrideai::readonly_context_proxyinlinevirtual
ai::get_avoid() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_avoid() const overrideai::readonly_context_proxyinlinevirtual
ai::get_caution() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_caution() const overrideai::readonly_context_proxyinlinevirtual
get_child(const path_element &child)ai::componentvirtual
get_children(const std::string &type)ai::componentvirtual
get_children_types()ai::componentvirtual
ai::get_default_ai_context()=0ai::default_ai_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::get_default_ai_context()ai::default_ai_context_proxyinlinevirtual
ai::get_dstsrc() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_dstsrc() const overrideai::readonly_context_proxyinlinevirtual
ai::get_enemy_dstsrc() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_enemy_dstsrc() const overrideai::readonly_context_proxyinlinevirtual
ai::get_enemy_possible_moves() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_enemy_possible_moves() const overrideai::readonly_context_proxyinlinevirtual
ai::get_enemy_srcdst() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_enemy_srcdst() const overrideai::readonly_context_proxyinlinevirtual
get_engine() constai::candidate_actioninlinevirtual
ai::get_engine_by_cfg(const config &cfg)=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_engine_by_cfg(const config &cfg) overrideai::readonly_context_proxyinlinevirtual
ai::get_engines() const =0ai::readonly_contextpure virtual
ai::get_engines()=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_engines() const overrideai::readonly_context_proxyinlinevirtual
ai::readonly_context_proxy::get_engines() overrideai::readonly_context_proxyinlinevirtual
get_filter_own() constai::candidate_action
ai::get_goals() const =0ai::readonly_contextpure virtual
ai::get_goals()=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_goals() const overrideai::readonly_context_proxyinlinevirtual
ai::readonly_context_proxy::get_goals() overrideai::readonly_context_proxyinlinevirtual
ai::get_grouping() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_grouping() const overrideai::readonly_context_proxyinlinevirtual
get_id() constai::candidate_actioninlinevirtual
ai::get_info() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_info() const overrideai::readonly_context_proxyinlinevirtual
ai::get_info_w()=0ai::readwrite_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::get_info_w() overrideai::readwrite_context_proxyinlinevirtual
ai::get_leader_aggression() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_leader_aggression() const overrideai::readonly_context_proxyinlinevirtual
ai::get_leader_goal() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_leader_goal() const overrideai::readonly_context_proxyinlinevirtual
ai::get_leader_ignores_keep() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_leader_ignores_keep() const overrideai::readonly_context_proxyinlinevirtual
ai::get_leader_value() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_leader_value() const overrideai::readonly_context_proxyinlinevirtual
get_max_score() constai::candidate_action
get_name() constai::candidate_actioninlinevirtual
ai::get_passive_leader() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_passive_leader() const overrideai::readonly_context_proxyinlinevirtual
ai::get_passive_leader_shares_keep() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_passive_leader_shares_keep() const overrideai::readonly_context_proxyinlinevirtual
ai::get_possible_moves() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_possible_moves() const overrideai::readonly_context_proxyinlinevirtual
get_rca_context()ai::rca_context_proxyinlinevirtual
ai::get_readonly_context()=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_readonly_context() overrideai::readonly_context_proxyinlinevirtual
ai::get_readwrite_context()=0ai::readwrite_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::get_readwrite_context() overrideai::readwrite_context_proxyinlinevirtual
ai::get_recruitment_diversity() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_recruitment_diversity() const overrideai::readonly_context_proxyinlinevirtual
ai::get_recruitment_instructions() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_recruitment_instructions() const overrideai::readonly_context_proxyinlinevirtual
ai::get_recruitment_more() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_recruitment_more() const overrideai::readonly_context_proxyinlinevirtual
ai::get_recruitment_pattern() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_recruitment_pattern() const overrideai::readonly_context_proxyinlinevirtual
ai::get_recruitment_randomness() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_recruitment_randomness() const overrideai::readonly_context_proxyinlinevirtual
ai::get_recruitment_save_gold() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_recruitment_save_gold() const overrideai::readonly_context_proxyinlinevirtual
get_recursion_count() constai::candidate_actionvirtual
ai::get_retreat_enemy_weight() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_retreat_enemy_weight() const overrideai::readonly_context_proxyinlinevirtual
ai::get_retreat_factor() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_retreat_factor() const overrideai::readonly_context_proxyinlinevirtual
get_score() constai::candidate_action
ai::get_scout_village_targeting() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_scout_village_targeting() const overrideai::readonly_context_proxyinlinevirtual
ai::get_side() const =0ai::side_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::ai::side_context_proxy::get_side() const overrideai::side_context_proxyinlinevirtual
ai::get_side_context()=0ai::side_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::ai::side_context_proxy::get_side_context() overrideai::side_context_proxyinlinevirtual
ai::get_simple_targeting() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_simple_targeting() const overrideai::readonly_context_proxyinlinevirtual
ai::get_srcdst() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_srcdst() const overrideai::readonly_context_proxyinlinevirtual
ai::get_support_villages() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_support_villages() const overrideai::readonly_context_proxyinlinevirtual
get_type() constai::candidate_action
ai::get_village_value() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_village_value() const overrideai::readonly_context_proxyinlinevirtual
get_villages(const move_map &dstsrc, const move_map &enemy_dstsrc, unit_map::const_iterator &leader)ai::ai_default_rca::get_villages_phaseprivate
ai::get_villages_per_scout() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::get_villages_per_scout() const overrideai::readonly_context_proxyinlinevirtual
get_villages_phase(rca_context &context, const config &cfg)ai::ai_default_rca::get_villages_phase
has_strategy()ai::rca_contextinline
HIGH_SCOREai::candidate_actionstatic
id_ai::candidate_actionprivate
init_ai_context_proxy(ai_context &target)ai::ai_context_proxyinline
init_default_ai_context_proxy(default_ai_context &target)ai::default_ai_context_proxy
init_rca_context_proxy(rca_context &target)ai::rca_context_proxyinline
init_readonly_context_proxy(readonly_context &target)ai::readonly_context_proxyinline
init_readwrite_context_proxy(readwrite_context &target)ai::readwrite_context_proxyinline
init_side_context_proxy(side_context &target)ai::side_context_proxyinline
ai::invalidate_defensive_position_cache() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::invalidate_defensive_position_cache() const overrideai::readonly_context_proxyinlinevirtual
ai::invalidate_keeps_cache() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::invalidate_keeps_cache() const overrideai::readonly_context_proxyinlinevirtual
ai::invalidate_move_maps() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::invalidate_move_maps() const overrideai::readonly_context_proxyinlinevirtual
ai::is_active(const std::string &time_of_day, const std::string &turns) const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_active(const std::string &time_of_day, const std::string &turns) const overrideai::readonly_context_proxyinlinevirtual
is_allowed_unit(const unit &u) constai::candidate_action
is_defense()ai::rca_contextinline
is_defense_ai::rca_contextprivatestatic
ai::is_dst_src_enemy_valid_lua() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_dst_src_enemy_valid_lua() const overrideai::readonly_context_proxyinlinevirtual
ai::is_dst_src_valid_lua() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_dst_src_valid_lua() const overrideai::readonly_context_proxyinlinevirtual
is_enabled() constai::candidate_action
ai::is_keep_ignoring_leader(const std::string &id) const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_keep_ignoring_leader(const std::string &id) const overrideai::readonly_context_proxyinlinevirtual
is_offense()ai::rca_contextinline
is_offense_ai::rca_contextprivatestatic
ai::is_passive_keep_sharing_leader(const std::string &id) const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_passive_keep_sharing_leader(const std::string &id) const overrideai::readonly_context_proxyinlinevirtual
ai::is_passive_leader(const std::string &id) const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_passive_leader(const std::string &id) const overrideai::readonly_context_proxyinlinevirtual
ai::is_src_dst_enemy_valid_lua() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_src_dst_enemy_valid_lua() const overrideai::readonly_context_proxyinlinevirtual
ai::is_src_dst_valid_lua() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::is_src_dst_valid_lua() const overrideai::readonly_context_proxyinlinevirtual
keep_loc_ai::ai_default_rca::get_villages_phaseprivate
ai::keeps() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::keeps() const overrideai::readonly_context_proxyinlinevirtual
ai::leader_can_reach_keep() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::leader_can_reach_keep() const overrideai::readonly_context_proxyinlinevirtual
leader_loc_ai::ai_default_rca::get_villages_phaseprivate
ai::log_message(const std::string &msg)=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::log_message(const std::string &msg) overrideai::readonly_context_proxyinlinevirtual
max_score_ai::candidate_actionprivate
moves_ai::ai_default_rca::get_villages_phaseprivate
name_ai::candidate_actionprivate
ai::nearest_keep(const map_location &loc) const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::nearest_keep(const map_location &loc) const overrideai::readonly_context_proxyinlinevirtual
ai::on_readonly_context_create()=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::on_readonly_context_create() overrideai::readonly_context_proxyinlinevirtual
ai::power_projection(const map_location &loc, const move_map &dstsrc) const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::power_projection(const map_location &loc, const move_map &dstsrc) const overrideai::readonly_context_proxyinlinevirtual
property_handlers()ai::component
property_handlers_ai::componentprivate
ai::raise_gamestate_changed() const =0ai::readwrite_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::raise_gamestate_changed() const overrideai::readwrite_context_proxyinlinevirtual
ai::raise_user_interact() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::raise_user_interact() const overrideai::readonly_context_proxyinlinevirtual
ai::rate_terrain(const unit &u, const map_location &loc) const =0ai::default_ai_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::rate_terrain(const unit &u, const map_location &loc) constai::default_ai_context_proxyinlinevirtual
rca_context()ai::rca_context
rca_context_proxy()ai::rca_context_proxy
readonly_context()ai::readonly_contextinline
readonly_context_proxy()ai::readonly_context_proxyinline
readwrite_context()ai::readwrite_contextinline
readwrite_context_proxy()ai::readwrite_context_proxyinline
ai::recalculate_move_maps() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::recalculate_move_maps() const overrideai::readonly_context_proxyinlinevirtual
ai::recalculate_move_maps_enemy() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::recalculate_move_maps_enemy() const overrideai::readonly_context_proxyinlinevirtual
recursion_counter_ai::candidate_actionprivate
remove_unit(treachmap &reachmap, tmoves &moves, treachmap::iterator unit)ai::ai_default_rca::get_villages_phaseprivate
remove_village(treachmap &reachmap, tmoves &moves, const map_location &village)ai::ai_default_rca::get_villages_phaseprivate
score_ai::candidate_actionprivate
set_defense()ai::rca_contextinline
ai::set_dst_src_enemy_valid_lua()=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::set_dst_src_enemy_valid_lua() overrideai::readonly_context_proxyinlinevirtual
ai::set_dst_src_valid_lua()=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::set_dst_src_valid_lua() overrideai::readonly_context_proxyinlinevirtual
set_offense()ai::rca_contextinline
ai::set_side(side_number side)=0ai::side_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::ai::side_context_proxy::set_side(side_number side) overrideai::side_context_proxyinlinevirtual
ai::set_src_dst_enemy_valid_lua()=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::set_src_dst_enemy_valid_lua() overrideai::readonly_context_proxyinlinevirtual
ai::set_src_dst_valid_lua()=0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::set_src_dst_valid_lua() overrideai::readonly_context_proxyinlinevirtual
set_to_be_removed()ai::candidate_actionvirtual
side_context()ai::side_contextinline
side_context_proxy()ai::side_context_proxyinline
strategy_set_ai::rca_contextprivatestatic
ai::suitable_keep(const map_location &leader_location, const pathfind::paths &leader_paths) const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::suitable_keep(const map_location &leader_location, const pathfind::paths &leader_paths) const overrideai::readonly_context_proxyinlinevirtual
target_ai::rca_context_proxyprivate
tmoves typedefai::ai_default_rca::get_villages_phaseprivate
to_be_removed()ai::candidate_actionvirtual
to_be_removed_ai::candidate_actionprivate
to_config() constai::candidate_actionvirtual
ai::to_default_ai_context_config() const =0ai::default_ai_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::to_default_ai_context_config() constai::default_ai_context_proxyinlinevirtual
ai::to_readonly_context_config() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::to_readonly_context_config() const overrideai::readonly_context_proxyinlinevirtual
ai::to_readwrite_context_config() const =0ai::readwrite_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::to_readwrite_context_config() const overrideai::readwrite_context_proxyinlinevirtual
ai::to_side_context_config() const =0ai::side_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::ai::side_context_proxy::to_side_context_config() const overrideai::side_context_proxyinlinevirtual
treachmap typedefai::ai_default_rca::get_villages_phaseprivate
type_ai::candidate_actionprivate
ai::unit_stats_cache() const =0ai::readonly_contextpure virtual
ai::ai_context_proxy::ai::default_ai_context_proxy::ai::readwrite_context_proxy::ai::readonly_context_proxy::unit_stats_cache() const overrideai::readonly_context_proxyinlinevirtual
unit_stats_cache_t typedefai::readonly_context
~ai_context_proxy()ai::ai_context_proxyvirtual
~candidate_action()ai::candidate_actionvirtual
~component()ai::componentinlinevirtual
~default_ai_context()ai::default_ai_contextvirtual
~default_ai_context_proxy()ai::default_ai_context_proxyvirtual
~get_villages_phase()ai::ai_default_rca::get_villages_phasevirtual
~rca_context()ai::rca_contextvirtual
~rca_context_proxy()ai::rca_context_proxyvirtual
~readonly_context()ai::readonly_contextinlinevirtual
~readonly_context_proxy()ai::readonly_context_proxyinlinevirtual
~readwrite_context()ai::readwrite_contextinlinevirtual
~side_context()ai::side_contextinlinevirtual
~side_context_proxy()ai::side_context_proxyinlinevirtual