The Battle for Wesnoth  1.19.7+dev
ai::default_ai_context_impl Member List

This is the complete list of members for ai::default_ai_context_impl, including all inherited members.

ai::add_aspects(std::vector< aspect_ptr > &aspects)=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::add_aspects(std::vector< aspect_ptr > &aspects) overrideai::readonly_context_proxyinlinevirtual
ai::add_facet(const std::string &id, const config &cfg) const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::add_facet(const std::string &id, const config &cfg) const overrideai::readonly_context_proxyinlinevirtual
add_target(const target &t) constai::default_ai_context_implvirtual
additional_targets() constai::default_ai_context_implvirtual
additional_targets_ai::default_ai_context_implmutableprivate
ai::best_defensive_position(const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::best_defensive_position(const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const overrideai::readonly_context_proxyinlinevirtual
ai::calculate_moves(const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::calculate_moves(const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const overrideai::readonly_context_proxyinlinevirtual
ai::calculate_possible_moves(std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::calculate_possible_moves(std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const overrideai::readonly_context_proxyinlinevirtual
ai::check_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::check_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon) overrideai::readonly_context_proxyinlinevirtual
ai::check_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::check_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false) overrideai::readonly_context_proxyinlinevirtual
ai::check_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::check_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) overrideai::readonly_context_proxyinlinevirtual
ai::check_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::check_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) overrideai::readonly_context_proxyinlinevirtual
ai::check_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::check_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false) overrideai::readonly_context_proxyinlinevirtual
ai::check_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location())=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::check_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location()) overrideai::readonly_context_proxyinlinevirtual
clear_additional_targets() constai::default_ai_context_implvirtual
count_free_hexes_in_castle(const map_location &loc, std::set< map_location > &checked_hexes)ai::default_ai_context_implvirtual
ai::current_team() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::current_team() const overrideai::readonly_context_proxyinlinevirtual
current_team_w() overrideai::readwrite_context_proxyinlinevirtual
default_ai_context()ai::default_ai_context
default_ai_context_impl(readwrite_context &context, const config &)ai::default_ai_context_implinline
ai::defensive_position_cache() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::defensive_position_cache() const overrideai::readonly_context_proxyinlinevirtual
ai::diagnostic(const std::string &msg)=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::diagnostic(const std::string &msg) overrideai::readonly_context_proxyinlinevirtual
execute_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon) overrideai::readwrite_context_proxyinlinevirtual
execute_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false) overrideai::readwrite_context_proxyinlinevirtual
execute_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) overrideai::readwrite_context_proxyinlinevirtual
execute_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location()) overrideai::readwrite_context_proxyinlinevirtual
execute_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false) overrideai::readwrite_context_proxyinlinevirtual
execute_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location()) overrideai::readwrite_context_proxyinlinevirtual
find_targets(const move_map &enemy_dstsrc)ai::default_ai_context_implvirtual
ai::get_advancements() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_advancements() const overrideai::readonly_context_proxyinlinevirtual
ai::get_aggression() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_aggression() const overrideai::readonly_context_proxyinlinevirtual
ai::get_allow_ally_villages() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_allow_ally_villages() const overrideai::readonly_context_proxyinlinevirtual
ai::get_aspects() const =0ai::readonly_contextpure virtual
ai::get_aspects()=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_aspects() const overrideai::readonly_context_proxyinlinevirtual
ai::readonly_context_proxy::get_aspects() overrideai::readonly_context_proxyinlinevirtual
ai::get_attacks() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_attacks() const overrideai::readonly_context_proxyinlinevirtual
ai::get_attacks_as_variant() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_attacks_as_variant() const overrideai::readonly_context_proxyinlinevirtual
ai::get_avoid() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_avoid() const overrideai::readonly_context_proxyinlinevirtual
ai::get_caution() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_caution() const overrideai::readonly_context_proxyinlinevirtual
get_default_ai_context()ai::default_ai_context_implvirtual
ai::get_dstsrc() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_dstsrc() const overrideai::readonly_context_proxyinlinevirtual
ai::get_enemy_dstsrc() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_enemy_dstsrc() const overrideai::readonly_context_proxyinlinevirtual
ai::get_enemy_possible_moves() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_enemy_possible_moves() const overrideai::readonly_context_proxyinlinevirtual
ai::get_enemy_srcdst() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_enemy_srcdst() const overrideai::readonly_context_proxyinlinevirtual
ai::get_engine_by_cfg(const config &cfg)=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_engine_by_cfg(const config &cfg) overrideai::readonly_context_proxyinlinevirtual
ai::get_engines() const =0ai::readonly_contextpure virtual
ai::get_engines()=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_engines() const overrideai::readonly_context_proxyinlinevirtual
ai::readonly_context_proxy::get_engines() overrideai::readonly_context_proxyinlinevirtual
ai::get_goals() const =0ai::readonly_contextpure virtual
ai::get_goals()=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_goals() const overrideai::readonly_context_proxyinlinevirtual
ai::readonly_context_proxy::get_goals() overrideai::readonly_context_proxyinlinevirtual
ai::get_grouping() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_grouping() const overrideai::readonly_context_proxyinlinevirtual
ai::get_info() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_info() const overrideai::readonly_context_proxyinlinevirtual
get_info_w() overrideai::readwrite_context_proxyinlinevirtual
ai::get_leader_aggression() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_leader_aggression() const overrideai::readonly_context_proxyinlinevirtual
ai::get_leader_goal() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_leader_goal() const overrideai::readonly_context_proxyinlinevirtual
ai::get_leader_ignores_keep() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_leader_ignores_keep() const overrideai::readonly_context_proxyinlinevirtual
ai::get_leader_value() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_leader_value() const overrideai::readonly_context_proxyinlinevirtual
ai::get_passive_leader() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_passive_leader() const overrideai::readonly_context_proxyinlinevirtual
ai::get_passive_leader_shares_keep() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_passive_leader_shares_keep() const overrideai::readonly_context_proxyinlinevirtual
ai::get_possible_moves() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_possible_moves() const overrideai::readonly_context_proxyinlinevirtual
ai::get_readonly_context()=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_readonly_context() overrideai::readonly_context_proxyinlinevirtual
get_readwrite_context() overrideai::readwrite_context_proxyinlinevirtual
ai::get_recruitment_diversity() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_recruitment_diversity() const overrideai::readonly_context_proxyinlinevirtual
ai::get_recruitment_instructions() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_recruitment_instructions() const overrideai::readonly_context_proxyinlinevirtual
ai::get_recruitment_more() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_recruitment_more() const overrideai::readonly_context_proxyinlinevirtual
ai::get_recruitment_pattern() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_recruitment_pattern() const overrideai::readonly_context_proxyinlinevirtual
ai::get_recruitment_randomness() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_recruitment_randomness() const overrideai::readonly_context_proxyinlinevirtual
ai::get_recruitment_save_gold() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_recruitment_save_gold() const overrideai::readonly_context_proxyinlinevirtual
get_recursion_count() constai::default_ai_context_implinlinevirtual
ai::get_retreat_enemy_weight() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_retreat_enemy_weight() const overrideai::readonly_context_proxyinlinevirtual
ai::get_retreat_factor() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_retreat_factor() const overrideai::readonly_context_proxyinlinevirtual
ai::get_scout_village_targeting() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_scout_village_targeting() const overrideai::readonly_context_proxyinlinevirtual
ai::get_side() const =0ai::side_contextpure virtual
ai::readonly_context_proxy::ai::side_context_proxy::get_side() const overrideai::side_context_proxyinlinevirtual
ai::get_side_context()=0ai::side_contextpure virtual
ai::readonly_context_proxy::ai::side_context_proxy::get_side_context() overrideai::side_context_proxyinlinevirtual
ai::get_simple_targeting() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_simple_targeting() const overrideai::readonly_context_proxyinlinevirtual
ai::get_srcdst() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_srcdst() const overrideai::readonly_context_proxyinlinevirtual
ai::get_support_villages() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_support_villages() const overrideai::readonly_context_proxyinlinevirtual
ai::get_village_value() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_village_value() const overrideai::readonly_context_proxyinlinevirtual
ai::get_villages_per_scout() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::get_villages_per_scout() const overrideai::readonly_context_proxyinlinevirtual
init_readonly_context_proxy(readonly_context &target)ai::readonly_context_proxyinline
init_readwrite_context_proxy(readwrite_context &target)ai::readwrite_context_proxyinline
init_side_context_proxy(side_context &target)ai::side_context_proxyinline
ai::invalidate_defensive_position_cache() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::invalidate_defensive_position_cache() const overrideai::readonly_context_proxyinlinevirtual
ai::invalidate_keeps_cache() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::invalidate_keeps_cache() const overrideai::readonly_context_proxyinlinevirtual
ai::invalidate_move_maps() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::invalidate_move_maps() const overrideai::readonly_context_proxyinlinevirtual
ai::is_active(const std::string &time_of_day, const std::string &turns) const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::is_active(const std::string &time_of_day, const std::string &turns) const overrideai::readonly_context_proxyinlinevirtual
ai::is_dst_src_enemy_valid_lua() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::is_dst_src_enemy_valid_lua() const overrideai::readonly_context_proxyinlinevirtual
ai::is_dst_src_valid_lua() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::is_dst_src_valid_lua() const overrideai::readonly_context_proxyinlinevirtual
ai::is_keep_ignoring_leader(const std::string &id) const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::is_keep_ignoring_leader(const std::string &id) const overrideai::readonly_context_proxyinlinevirtual
ai::is_passive_keep_sharing_leader(const std::string &id) const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::is_passive_keep_sharing_leader(const std::string &id) const overrideai::readonly_context_proxyinlinevirtual
ai::is_passive_leader(const std::string &id) const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::is_passive_leader(const std::string &id) const overrideai::readonly_context_proxyinlinevirtual
ai::is_src_dst_enemy_valid_lua() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::is_src_dst_enemy_valid_lua() const overrideai::readonly_context_proxyinlinevirtual
ai::is_src_dst_valid_lua() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::is_src_dst_valid_lua() const overrideai::readonly_context_proxyinlinevirtual
ai::keeps() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::keeps() const overrideai::readonly_context_proxyinlinevirtual
ai::leader_can_reach_keep() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::leader_can_reach_keep() const overrideai::readonly_context_proxyinlinevirtual
ai::log_message(const std::string &msg)=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::log_message(const std::string &msg) overrideai::readonly_context_proxyinlinevirtual
ai::nearest_keep(const map_location &loc) const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::nearest_keep(const map_location &loc) const overrideai::readonly_context_proxyinlinevirtual
ai::on_readonly_context_create()=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::on_readonly_context_create() overrideai::readonly_context_proxyinlinevirtual
ai::power_projection(const map_location &loc, const move_map &dstsrc) const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::power_projection(const map_location &loc, const move_map &dstsrc) const overrideai::readonly_context_proxyinlinevirtual
raise_gamestate_changed() const overrideai::readwrite_context_proxyinlinevirtual
ai::raise_user_interact() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::raise_user_interact() const overrideai::readonly_context_proxyinlinevirtual
rate_terrain(const unit &u, const map_location &loc) constai::default_ai_context_implvirtual
readonly_context()ai::readonly_contextinline
readonly_context_proxy()ai::readonly_context_proxyinline
readwrite_context()ai::readwrite_contextinline
readwrite_context_proxy()ai::readwrite_context_proxyinline
ai::recalculate_move_maps() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::recalculate_move_maps() const overrideai::readonly_context_proxyinlinevirtual
ai::recalculate_move_maps_enemy() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::recalculate_move_maps_enemy() const overrideai::readonly_context_proxyinlinevirtual
recursion_counter_ai::default_ai_context_implprivate
ai::set_dst_src_enemy_valid_lua()=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::set_dst_src_enemy_valid_lua() overrideai::readonly_context_proxyinlinevirtual
ai::set_dst_src_valid_lua()=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::set_dst_src_valid_lua() overrideai::readonly_context_proxyinlinevirtual
ai::set_side(side_number side)=0ai::side_contextpure virtual
ai::readonly_context_proxy::ai::side_context_proxy::set_side(side_number side) overrideai::side_context_proxyinlinevirtual
ai::set_src_dst_enemy_valid_lua()=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::set_src_dst_enemy_valid_lua() overrideai::readonly_context_proxyinlinevirtual
ai::set_src_dst_valid_lua()=0ai::readonly_contextpure virtual
ai::readonly_context_proxy::set_src_dst_valid_lua() overrideai::readonly_context_proxyinlinevirtual
side_context()ai::side_contextinline
side_context_proxy()ai::side_context_proxyinline
ai::suitable_keep(const map_location &leader_location, const pathfind::paths &leader_paths) const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::suitable_keep(const map_location &leader_location, const pathfind::paths &leader_paths) const overrideai::readonly_context_proxyinlinevirtual
target_ai::readwrite_context_proxyprivate
to_default_ai_context_config() constai::default_ai_context_implvirtual
ai::to_readonly_context_config() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::to_readonly_context_config() const overrideai::readonly_context_proxyinlinevirtual
to_readwrite_context_config() const overrideai::readwrite_context_proxyinlinevirtual
ai::to_side_context_config() const =0ai::side_contextpure virtual
ai::readonly_context_proxy::ai::side_context_proxy::to_side_context_config() const overrideai::side_context_proxyinlinevirtual
ai::unit_stats_cache() const =0ai::readonly_contextpure virtual
ai::readonly_context_proxy::unit_stats_cache() const overrideai::readonly_context_proxyinlinevirtual
unit_stats_cache_t typedefai::readonly_context
~default_ai_context()ai::default_ai_contextvirtual
~default_ai_context_impl()ai::default_ai_context_implvirtual
~readonly_context()ai::readonly_contextinlinevirtual
~readonly_context_proxy()ai::readonly_context_proxyinlinevirtual
~readwrite_context()ai::readwrite_contextinlinevirtual
~side_context()ai::side_contextinlinevirtual
~side_context_proxy()ai::side_context_proxyinlinevirtual