The Battle for Wesnoth
1.19.6+dev
ai
move_result
ai::move_result Member List
This is the complete list of members for
ai::move_result
, including all inherited members.
action_result
(side_number side)
ai::action_result
protected
AI_ACTION_FAILURE
enum value
ai::action_result
AI_ACTION_STARTED
enum value
ai::action_result
AI_ACTION_SUCCESS
enum value
ai::action_result
check_after
()
ai::action_result
private
check_before
()
ai::action_result
do_check_after
()
ai::move_result
protected
virtual
do_check_before
()
ai::move_result
protected
virtual
do_describe
() const
ai::move_result
virtual
do_execute
()
ai::move_result
protected
virtual
do_init_for_execution
()
ai::move_result
protected
virtual
E_AMBUSHED
enum value
ai::move_result
E_EMPTY_MOVE
enum value
ai::move_result
E_FAILED_TELEPORT
enum value
ai::move_result
E_INCAPACITATED_UNIT
enum value
ai::move_result
E_NO_ROUTE
enum value
ai::move_result
E_NO_UNIT
enum value
ai::move_result
E_NOT_OWN_UNIT
enum value
ai::move_result
E_OFF_MAP
enum value
ai::move_result
execute
()
ai::action_result
from_
ai::move_result
private
get_info
() const
ai::action_result
protected
get_my_team
() const
ai::action_result
protected
get_side
() const
ai::action_result
inline
protected
get_status
() const
ai::action_result
get_unit
()
ai::move_result
private
get_unit_location
() const
ai::move_result
virtual
has_ambusher_
ai::move_result
private
has_interrupted_teleport_
ai::move_result
private
init_for_execution
()
ai::action_result
private
is_execution
() const
ai::action_result
protected
is_execution_
ai::action_result
private
is_gamestate_changed
() const
ai::action_result
is_gamestate_changed_
ai::action_result
private
is_ok
()
ai::action_result
is_success
() const
ai::action_result
protected
move_result
(side_number side, const map_location &from, const map_location &to, bool remove_movement, bool unreach_is_ok)
ai::move_result
remove_movement_
ai::move_result
private
result
enum name
ai::move_result
return_value_checked_
ai::action_result
private
route_
ai::move_result
private
set_error
(int error_code, bool log_as_error=true)
ai::action_result
protected
set_gamestate_changed
()
ai::action_result
protected
set_ok_checked
()
ai::action_result
private
side_
ai::action_result
private
status_
ai::action_result
private
test_route
(const unit &un)
ai::move_result
private
to_
ai::move_result
private
unit_location_
ai::move_result
private
unreach_is_ok_
ai::move_result
private
~action_result
()
ai::action_result
virtual
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