This is the complete list of members for ai::readwrite_context, including all inherited members.
| add_aspects(std::vector< aspect_ptr > &aspects)=0 | ai::readonly_context | pure virtual |
| add_facet(const std::string &id, const config &cfg) const =0 | ai::readonly_context | pure virtual |
| best_defensive_position(const map_location &unit, const move_map &dstsrc, const move_map &srcdst, const move_map &enemy_dstsrc) const =0 | ai::readonly_context | pure virtual |
| calculate_moves(const unit_map &units, std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr, bool see_all=false) const =0 | ai::readonly_context | pure virtual |
| calculate_possible_moves(std::map< map_location, pathfind::paths > &possible_moves, move_map &srcdst, move_map &dstsrc, bool enemy, bool assume_full_movement=false, const terrain_filter *remove_destinations=nullptr) const =0 | ai::readonly_context | pure virtual |
| check_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)=0 | ai::readonly_context | pure virtual |
| check_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)=0 | ai::readonly_context | pure virtual |
| check_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0 | ai::readonly_context | pure virtual |
| check_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0 | ai::readonly_context | pure virtual |
| check_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)=0 | ai::readonly_context | pure virtual |
| check_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location())=0 | ai::readonly_context | pure virtual |
| current_team() const =0 | ai::readonly_context | pure virtual |
| current_team_w()=0 | ai::readwrite_context | pure virtual |
| defensive_position_cache() const =0 | ai::readonly_context | pure virtual |
| diagnostic(const std::string &msg)=0 | ai::readonly_context | pure virtual |
| execute_attack_action(const map_location &attacker_loc, const map_location &defender_loc, int attacker_weapon)=0 | ai::readwrite_context | pure virtual |
| execute_move_action(const map_location &from, const map_location &to, bool remove_movement=true, bool unreach_is_ok=false)=0 | ai::readwrite_context | pure virtual |
| execute_recall_action(const std::string &id, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0 | ai::readwrite_context | pure virtual |
| execute_recruit_action(const std::string &unit_name, const map_location &where=map_location::null_location(), const map_location &from=map_location::null_location())=0 | ai::readwrite_context | pure virtual |
| execute_stopunit_action(const map_location &unit_location, bool remove_movement=true, bool remove_attacks=false)=0 | ai::readwrite_context | pure virtual |
| execute_synced_command_action(const std::string &lua_code, const map_location &location=map_location::null_location())=0 | ai::readwrite_context | pure virtual |
| get_advancements() const =0 | ai::readonly_context | pure virtual |
| get_aggression() const =0 | ai::readonly_context | pure virtual |
| get_allow_ally_villages() const =0 | ai::readonly_context | pure virtual |
| get_aspects() const =0 | ai::readonly_context | pure virtual |
| get_aspects()=0 | ai::readonly_context | pure virtual |
| get_attacks() const =0 | ai::readonly_context | pure virtual |
| get_avoid() const =0 | ai::readonly_context | pure virtual |
| get_caution() const =0 | ai::readonly_context | pure virtual |
| get_dstsrc() const =0 | ai::readonly_context | pure virtual |
| get_enemy_dstsrc() const =0 | ai::readonly_context | pure virtual |
| get_enemy_possible_moves() const =0 | ai::readonly_context | pure virtual |
| get_enemy_srcdst() const =0 | ai::readonly_context | pure virtual |
| get_engine_by_cfg(const config &cfg)=0 | ai::readonly_context | pure virtual |
| get_engines() const =0 | ai::readonly_context | pure virtual |
| get_engines()=0 | ai::readonly_context | pure virtual |
| get_goals() const =0 | ai::readonly_context | pure virtual |
| get_goals()=0 | ai::readonly_context | pure virtual |
| get_grouping() const =0 | ai::readonly_context | pure virtual |
| get_info() const =0 | ai::readonly_context | pure virtual |
| get_info_w()=0 | ai::readwrite_context | pure virtual |
| get_leader_aggression() const =0 | ai::readonly_context | pure virtual |
| get_leader_goal() const =0 | ai::readonly_context | pure virtual |
| get_leader_ignores_keep() const =0 | ai::readonly_context | pure virtual |
| get_leader_value() const =0 | ai::readonly_context | pure virtual |
| get_passive_leader() const =0 | ai::readonly_context | pure virtual |
| get_passive_leader_shares_keep() const =0 | ai::readonly_context | pure virtual |
| get_possible_moves() const =0 | ai::readonly_context | pure virtual |
| get_readonly_context()=0 | ai::readonly_context | pure virtual |
| get_readwrite_context()=0 | ai::readwrite_context | pure virtual |
| get_recruitment_diversity() const =0 | ai::readonly_context | pure virtual |
| get_recruitment_instructions() const =0 | ai::readonly_context | pure virtual |
| get_recruitment_more() const =0 | ai::readonly_context | pure virtual |
| get_recruitment_pattern() const =0 | ai::readonly_context | pure virtual |
| get_recruitment_randomness() const =0 | ai::readonly_context | pure virtual |
| get_recruitment_save_gold() const =0 | ai::readonly_context | pure virtual |
| get_recursion_count() const =0 | ai::side_context | pure virtual |
| get_retreat_enemy_weight() const =0 | ai::readonly_context | pure virtual |
| get_retreat_factor() const =0 | ai::readonly_context | pure virtual |
| get_scout_village_targeting() const =0 | ai::readonly_context | pure virtual |
| get_side() const =0 | ai::side_context | pure virtual |
| get_side_context()=0 | ai::side_context | pure virtual |
| get_simple_targeting() const =0 | ai::readonly_context | pure virtual |
| get_srcdst() const =0 | ai::readonly_context | pure virtual |
| get_support_villages() const =0 | ai::readonly_context | pure virtual |
| get_village_value() const =0 | ai::readonly_context | pure virtual |
| get_villages_per_scout() const =0 | ai::readonly_context | pure virtual |
| invalidate_defensive_position_cache() const =0 | ai::readonly_context | pure virtual |
| invalidate_keeps_cache() const =0 | ai::readonly_context | pure virtual |
| invalidate_move_maps() const =0 | ai::readonly_context | pure virtual |
| is_active(const std::string &time_of_day, const std::string &turns) const =0 | ai::readonly_context | pure virtual |
| is_dst_src_enemy_valid_lua() const =0 | ai::readonly_context | pure virtual |
| is_dst_src_valid_lua() const =0 | ai::readonly_context | pure virtual |
| is_keep_ignoring_leader(const std::string &id) const =0 | ai::readonly_context | pure virtual |
| is_passive_keep_sharing_leader(const std::string &id) const =0 | ai::readonly_context | pure virtual |
| is_passive_leader(const std::string &id) const =0 | ai::readonly_context | pure virtual |
| is_src_dst_enemy_valid_lua() const =0 | ai::readonly_context | pure virtual |
| is_src_dst_valid_lua() const =0 | ai::readonly_context | pure virtual |
| keeps() const =0 | ai::readonly_context | pure virtual |
| leader_can_reach_keep() const =0 | ai::readonly_context | pure virtual |
| log_message(const std::string &msg)=0 | ai::readonly_context | pure virtual |
| nearest_keep(const map_location &loc) const =0 | ai::readonly_context | pure virtual |
| on_readonly_context_create()=0 | ai::readonly_context | pure virtual |
| power_projection(const map_location &loc, const move_map &dstsrc) const =0 | ai::readonly_context | pure virtual |
| raise_gamestate_changed() const =0 | ai::readwrite_context | pure virtual |
| raise_user_interact() const =0 | ai::readonly_context | pure virtual |
| readonly_context() | ai::readonly_context | inline |
| readwrite_context() | ai::readwrite_context | inline |
| recalculate_move_maps() const =0 | ai::readonly_context | pure virtual |
| recalculate_move_maps_enemy() const =0 | ai::readonly_context | pure virtual |
| set_dst_src_enemy_valid_lua()=0 | ai::readonly_context | pure virtual |
| set_dst_src_valid_lua()=0 | ai::readonly_context | pure virtual |
| set_side(side_number side)=0 | ai::side_context | pure virtual |
| set_src_dst_enemy_valid_lua()=0 | ai::readonly_context | pure virtual |
| set_src_dst_valid_lua()=0 | ai::readonly_context | pure virtual |
| side_context() | ai::side_context | inline |
| suitable_keep(const map_location &leader_location, const pathfind::paths &leader_paths) const =0 | ai::readonly_context | pure virtual |
| to_readonly_context_config() const =0 | ai::readonly_context | pure virtual |
| to_readwrite_context_config() const =0 | ai::readwrite_context | pure virtual |
| to_side_context_config() const =0 | ai::side_context | pure virtual |
| unit_stats_cache() const =0 | ai::readonly_context | pure virtual |
| unit_stats_cache_t typedef | ai::readonly_context | |
| ~readonly_context() | ai::readonly_context | inlinevirtual |
| ~readwrite_context() | ai::readwrite_context | inlinevirtual |
| ~side_context() | ai::side_context | inlinevirtual |