The Battle for Wesnoth
1.19.6+dev
ai
recruit_result
ai::recruit_result Member List
This is the complete list of members for
ai::recruit_result
, including all inherited members.
action_result
(side_number side)
ai::action_result
protected
AI_ACTION_FAILURE
enum value
ai::action_result
AI_ACTION_STARTED
enum value
ai::action_result
AI_ACTION_SUCCESS
enum value
ai::action_result
check_after
()
ai::action_result
private
check_before
()
ai::action_result
do_check_after
()
ai::recruit_result
protected
virtual
do_check_before
()
ai::recruit_result
protected
virtual
do_describe
() const
ai::recruit_result
virtual
do_execute
()
ai::recruit_result
protected
virtual
do_init_for_execution
()
ai::recruit_result
protected
virtual
E_BAD_RECRUIT_LOCATION
enum value
ai::recruit_result
E_LEADER_NOT_ON_KEEP
enum value
ai::recruit_result
E_NO_GOLD
enum value
ai::recruit_result
E_NO_LEADER
enum value
ai::recruit_result
E_NOT_AVAILABLE_FOR_RECRUITING
enum value
ai::recruit_result
E_UNKNOWN_OR_DUMMY_UNIT_TYPE
enum value
ai::recruit_result
execute
()
ai::action_result
get_info
() const
ai::action_result
protected
get_my_team
() const
ai::action_result
protected
get_side
() const
ai::action_result
inline
protected
get_status
() const
ai::action_result
get_unit_type_known
(const std::string &recruit)
ai::recruit_result
private
init_for_execution
()
ai::action_result
private
is_execution
() const
ai::action_result
protected
is_execution_
ai::action_result
private
is_gamestate_changed
() const
ai::action_result
is_gamestate_changed_
ai::action_result
private
is_ok
()
ai::action_result
is_success
() const
ai::action_result
protected
location_checked_
ai::recruit_result
private
recruit_from_
ai::recruit_result
private
recruit_location_
ai::recruit_result
private
recruit_result
(side_number side, const std::string &unit_name, const map_location &where, const map_location &from)
ai::recruit_result
result
enum name
ai::recruit_result
return_value_checked_
ai::action_result
private
set_error
(int error_code, bool log_as_error=true)
ai::action_result
protected
set_gamestate_changed
()
ai::action_result
protected
set_ok_checked
()
ai::action_result
private
side_
ai::action_result
private
status_
ai::action_result
private
test_enough_gold
(const team &my_team, const unit_type &type)
ai::recruit_result
private
unit_name_
ai::recruit_result
private
where_
ai::recruit_result
private
~action_result
()
ai::action_result
virtual
Generated by
1.9.1