The Battle for Wesnoth  1.19.6+dev
ai::recruit_result Member List

This is the complete list of members for ai::recruit_result, including all inherited members.

action_result(side_number side)ai::action_resultprotected
AI_ACTION_FAILURE enum valueai::action_result
AI_ACTION_STARTED enum valueai::action_result
AI_ACTION_SUCCESS enum valueai::action_result
check_after()ai::action_resultprivate
check_before()ai::action_result
do_check_after()ai::recruit_resultprotectedvirtual
do_check_before()ai::recruit_resultprotectedvirtual
do_describe() constai::recruit_resultvirtual
do_execute()ai::recruit_resultprotectedvirtual
do_init_for_execution()ai::recruit_resultprotectedvirtual
E_BAD_RECRUIT_LOCATION enum valueai::recruit_result
E_LEADER_NOT_ON_KEEP enum valueai::recruit_result
E_NO_GOLD enum valueai::recruit_result
E_NO_LEADER enum valueai::recruit_result
E_NOT_AVAILABLE_FOR_RECRUITING enum valueai::recruit_result
E_UNKNOWN_OR_DUMMY_UNIT_TYPE enum valueai::recruit_result
execute()ai::action_result
get_info() constai::action_resultprotected
get_my_team() constai::action_resultprotected
get_side() constai::action_resultinlineprotected
get_status() constai::action_result
get_unit_type_known(const std::string &recruit)ai::recruit_resultprivate
init_for_execution()ai::action_resultprivate
is_execution() constai::action_resultprotected
is_execution_ai::action_resultprivate
is_gamestate_changed() constai::action_result
is_gamestate_changed_ai::action_resultprivate
is_ok()ai::action_result
is_success() constai::action_resultprotected
location_checked_ai::recruit_resultprivate
recruit_from_ai::recruit_resultprivate
recruit_location_ai::recruit_resultprivate
recruit_result(side_number side, const std::string &unit_name, const map_location &where, const map_location &from)ai::recruit_result
result enum nameai::recruit_result
return_value_checked_ai::action_resultprivate
set_error(int error_code, bool log_as_error=true)ai::action_resultprotected
set_gamestate_changed()ai::action_resultprotected
set_ok_checked()ai::action_resultprivate
side_ai::action_resultprivate
status_ai::action_resultprivate
test_enough_gold(const team &my_team, const unit_type &type)ai::recruit_resultprivate
unit_name_ai::recruit_resultprivate
where_ai::recruit_resultprivate
~action_result()ai::action_resultvirtual