The Battle for Wesnoth  1.19.7+dev
game_board Member List

This is the complete list of members for game_board, including all inherited members.

change_terrain(const map_location &loc, const std::string &t, const std::string &mode, bool replace_if_failed)game_board
change_terrain(const map_location &loc, const t_translation::terrain_code &t, terrain_type_data::merge_mode &mode, bool replace_if_failed)game_board
check_victory(bool &, bool &, bool &, bool &, std::set< unsigned > &, bool)game_board
end_turn(int pnum)game_board
find_unit(const map_location &loc)game_boardinline
find_visible_unit(const map_location &loc, const team &current_team, bool see_all=false)game_board
find_visible_unit(const map_location &loc, std::size_t team, bool see_all=false)game_boardinline
game_board(const config &level)game_board
game_board(const game_board &other)game_board
get_team(int i)game_boardinline
get_team(int side) constgame_board
display_context::get_team(int side) constdisplay_context
get_visible_unit(const map_location &loc, const team &current_team, bool see_all=false)game_board
display_context::get_visible_unit(const map_location &loc, const team &current_team, bool see_all=false) constdisplay_context
get_visible_unit_shared_ptr(const map_location &loc, const team &current_team, bool see_all=false) constdisplay_context
has_team(int side) constdisplay_context
has_visible_unit(const map_location &loc, const team &team, bool see_all=false) constgame_board
has_visible_unit(const map_location &loc, std::size_t team, bool see_all=false) constgame_boardinline
heal_all_survivors()game_board
hidden_label_categories() const overridegame_boardinlinevirtual
hidden_label_categories() overridegame_boardinlinevirtual
is_observer() constdisplay_context
labels_game_boardprivate
map() const overridegame_boardinlinevirtual
map()game_boardinline
map_game_boardprivate
new_turn(int pnum)game_board
operator=(const game_board &other)=deletegame_board
replace_map(const gamemap &r)game_board
set_all_units_user_end_turn()game_board
side_change_controller(int side_num, bool is_local, const std::string &pname, const std::string &controller_type)game_board
side_drop_to(int side_num, side_controller::type ctrl, side_proxy_controller::type proxy=side_proxy_controller::type::human)game_board
side_units(int side_num) constdisplay_context
side_units_cost(int side_num) constdisplay_context
side_upkeep(int side_num) constdisplay_context
swap(game_board &one, game_board &other)game_boardfriend
team_is_defeated(const team &t) constgame_board
teams() const overridegame_boardinlinevirtual
teams()game_boardinline
teams_game_boardprivate
temporary_unit_movergame_boardfriend
temporary_unit_placergame_boardfriend
temporary_unit_removergame_boardfriend
try_add_unit_to_recall_list(const map_location &loc, const unit_ptr &u)game_board
unit_can_move(const unit &u) constdisplay_context
unit_id_manager()game_boardinline
unit_id_manager_game_boardprivate
unit_orb_status(const unit &u) constdisplay_context
units() const overridegame_boardinlinevirtual
units()game_boardinline
units_game_boardprivate
village_owner(const map_location &loc) constdisplay_context
would_be_discovered(const map_location &loc, int side_num, bool see_all=true)display_context
write_config(config &cfg) constgame_board
~display_context()display_contextinlinevirtual
~game_board()game_boardvirtual