The Battle for Wesnoth
1.19.5+dev
game_data Member List
This is the complete list of members for
game_data
, including all inherited members.
activate_scope_variable
(std::string var_name) const
game_data
private
add_variable_cfg
(const std::string &varname, const config &value=config())
game_data
allow_end_turn
() const
game_data
inline
can_end_turn_
game_data
private
cannot_end_turn_reason
()
game_data
inline
cannot_end_turn_reason_
game_data
private
clear_variable
(const std::string &varname)
game_data
clear_variable_cfg
(const std::string &varname)
game_data
defeat_music_
game_data
private
end_turn_forced
() const
game_data
inline
end_turn_forced_
game_data
private
game_data
(const config &level)
game_data
explicit
game_data
(const game_data &data)
game_data
GAME_ENDED
enum value
game_data
GAME_ENDING
enum value
game_data
get_defeat_music
() const
game_data
inline
get_id
() const
game_data
inline
get_theme
() const
game_data
inline
get_variable
(const std::string &varname)
game_data
get_variable_access_read
(const std::string &varname) const
game_data
inline
virtual
get_variable_access_throw
(const std::string &varname)
game_data
inline
private
get_variable_access_write
(const std::string &varname)
game_data
inline
get_variable_cfg
(const std::string &varname)
game_data
get_variable_const
(const std::string &varname) const
game_data
virtual
get_variables
() const
game_data
inline
get_victory_music
() const
game_data
inline
has_current_player
() const
game_data
id_
game_data
private
INITIAL
enum value
game_data
is_after_start
() const
game_data
is_before_screen
() const
game_data
last_selected
game_data
next_scenario
() const
game_data
inline
next_scenario_
game_data
private
PHASE
enum name
game_data
phase
() const
game_data
inline
phase_
game_data
private
PRELOAD
enum value
game_data
PRESTART
enum value
game_data
read_phase
(const config &cfg)
game_data
static
rng
() const
game_data
inline
rng
()
game_data
inline
rng_
game_data
private
scoped_variables
game_data
set_allow_end_turn
(bool value, const t_string &reason="")
game_data
inline
set_defeat_music
(std::vector< std::string > value)
game_data
inline
set_end_turn_forced
(bool v)
game_data
inline
set_id
(const std::string &value)
game_data
inline
set_next_scenario
(const std::string &next_scenario)
game_data
inline
set_phase
(PHASE phase)
game_data
inline
set_theme
(const std::string &value)
game_data
inline
set_variable
(const std::string &varname, const t_string &value)
game_data
set_victory_music
(std::vector< std::string > value)
game_data
inline
START
enum value
game_data
theme_
game_data
private
TURN_ENDED
enum value
game_data
TURN_PLAYING
enum value
game_data
TURN_STARTING
enum value
game_data
TURN_STARTING_WAITING
enum value
game_data
variables_
game_data
private
victory_music_
game_data
private
write_phase
(config &cfg, game_data::PHASE phase)
game_data
static
write_snapshot
(config &cfg) const
game_data
~variable_set
()
variable_set
inline
virtual
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