The Battle for Wesnoth  1.19.5+dev
game_lua_kernel Member List

This is the complete list of members for game_lua_kernel, including all inherited members.

add_log(const char *str)lua_kernel_baseinline
add_log_to_console(const std::string &msg)lua_kernel_base
add_widget_definition(const std::string &type, const std::string &id)lua_kernel_baseinline
apply_effect(const std::string &name, unit &u, const config &cfg, bool need_apply)game_lua_kernel
board()game_lua_kernel
cfun_builtin_effect(lua_State *L)game_lua_kernelprivate
cfun_undoable_event(lua_State *L)game_lua_kernelprivate
cfun_wml_action(lua_State *L)game_lua_kernelprivate
clear_log()lua_kernel_baseinline
clear_wml_event(int ref)game_lua_kernel
cmd_log_lua_kernel_baseprotected
create_lua_ai_action_handler(char const *code, ai::lua_ai_context &context)game_lua_kernel
create_lua_ai_context(char const *code, ai::engine_lua *engine)game_lua_kernel
current_taggame_lua_kernelfriend
custom_command(const std::string &, const config &)game_lua_kernel
error_handler typedeflua_kernel_base
EVENT_TABLEgame_lua_kernelprivate
external_log_type typedeflua_kernel_base
extract_preload_scripts(const game_config_view &game_config)game_lua_kernelprivatestatic
game_config_glk_taggame_lua_kernelfriend
game_config_manager classgame_lua_kernelfriend
game_display_game_lua_kernelprivate
game_lua_kernel(game_state &, play_controller &, reports &)game_lua_kernel
game_state_game_lua_kernelprivate
gamedata()game_lua_kernelprivate
get_attribute_names(const std::string &var_path)lua_kernel_base
get_display() constgame_lua_kernelinline
get_event_info()game_lua_kernelprivate
get_global_var_names()lua_kernel_base
get_log()lua_kernel_baseinline
get_lua_kernel(lua_State *L)lua_kernel_baseinlinestatic
get_lua_kernel_base_ptr(lua_State *L)lua_kernel_baseprivatestatic
get_random_seed()lua_kernel_basevirtual
get_sides_vector(const vconfig &cfg)game_lua_kernelprivate
get_state()lua_kernel_baseinline
has_preloaded_game_lua_kernelprivate
impl_current_dir(lua_State *L)game_lua_kernelprivate
impl_current_get(lua_State *L)game_lua_kernelprivate
impl_end_level_data_set(lua_State *)game_lua_kernelprivate
impl_game_config_dir(lua_State *L)lua_kernel_baseprotected
impl_game_config_get(lua_State *L)lua_kernel_baseprotected
impl_game_config_set(lua_State *L)lua_kernel_baseprotected
impl_get_terrain_info(lua_State *L)game_lua_kernelprivate
impl_get_terrain_list(lua_State *L)game_lua_kernelprivate
impl_run_animation(lua_State *)game_lua_kernelprivate
impl_scenario_dir(lua_State *L)game_lua_kernelprivate
impl_scenario_get(lua_State *L)game_lua_kernelprivate
impl_scenario_set(lua_State *L)game_lua_kernelprivate
impl_schedule_dir(lua_State *L)game_lua_kernelprivate
impl_schedule_get(lua_State *L)game_lua_kernelprivate
impl_schedule_len(lua_State *L)game_lua_kernelprivate
impl_schedule_set(lua_State *L)game_lua_kernelprivate
impl_theme_item(lua_State *L, std::string name)game_lua_kernelprivate
impl_theme_items_dir(lua_State *L)game_lua_kernelprivate
impl_theme_items_get(lua_State *L)game_lua_kernelprivate
impl_theme_items_set(lua_State *L)game_lua_kernelprivate
initialize(const config &level)game_lua_kernel
interactive_run(char const *prog)lua_kernel_base
intf_add_event(lua_State *L)game_lua_kernelprivate
intf_add_event_simple(lua_State *L)game_lua_kernelprivate
intf_add_event_wml(lua_State *L)game_lua_kernelprivate
intf_add_label(lua_State *L)game_lua_kernelprivate
intf_add_tile_overlay(lua_State *L)game_lua_kernelprivate
intf_add_time_area(lua_State *)game_lua_kernelprivate
intf_add_undo_actions(lua_State *L)game_lua_kernelprivate
intf_allow_end_turn(lua_State *)game_lua_kernelprivate
intf_allow_undo(lua_State *)game_lua_kernelprivate
intf_animate_unit(lua_State *)game_lua_kernelprivate
intf_cancel_action(lua_State *)game_lua_kernelprivate
intf_clear_menu_item(lua_State *L)game_lua_kernelprivate
intf_clear_messages(lua_State *)game_lua_kernelprivate
intf_color_adjust(lua_State *L)game_lua_kernelprivate
intf_create_animator(lua_State *)game_lua_kernelprivate
intf_create_side(lua_State *L)game_lua_kernelprivate
intf_delay(lua_State *L)game_lua_kernelprivate
intf_deselect_hex(lua_State *L)game_lua_kernelprivate
intf_dofile(lua_State *L)lua_kernel_baseprotected
intf_end_turn(lua_State *)game_lua_kernelprivate
intf_erase_unit(lua_State *L)game_lua_kernelprivate
intf_extract_unit(lua_State *L)game_lua_kernelprivate
intf_find_cost_map(lua_State *L)game_lua_kernelprivate
intf_find_path(lua_State *L)game_lua_kernelprivate
intf_find_reach(lua_State *L)game_lua_kernelprivate
intf_find_vacant_tile(lua_State *L)game_lua_kernelprivate
intf_find_vision_range(lua_State *L)game_lua_kernelprivate
intf_fire_event(lua_State *L, const bool by_id)game_lua_kernelprivate
intf_fire_wml_menu_item(lua_State *L)game_lua_kernelprivate
intf_float_label(lua_State *L)game_lua_kernelprivate
intf_gamestate_inspector(lua_State *)game_lua_kernelprivate
intf_get_achievement(lua_State *L)game_lua_kernelprivate
intf_get_all_vars(lua_State *L)game_lua_kernelprivate
intf_get_color_adjust(lua_State *L)game_lua_kernelprivate
intf_get_displayed_unit(lua_State *)game_lua_kernelprivate
intf_get_fog_or_shroud(lua_State *L, bool fog)game_lua_kernelprivate
intf_get_label(lua_State *L)game_lua_kernelprivate
intf_get_locations(lua_State *L)game_lua_kernelprivate
intf_get_mouseover_tile(lua_State *L)game_lua_kernelprivate
intf_get_recall_units(lua_State *L)game_lua_kernelprivate
intf_get_selected_tile(lua_State *L)game_lua_kernelprivate
intf_get_side(lua_State *L)game_lua_kernelprivate
intf_get_sides(lua_State *L)game_lua_kernelprivate
intf_get_time_area(lua_State *)game_lua_kernelprivate
intf_get_time_of_day(lua_State *L)game_lua_kernelprivate
intf_get_unit(lua_State *)game_lua_kernelprivate
intf_get_units(lua_State *)game_lua_kernelprivate
intf_get_variable(lua_State *L)game_lua_kernelprivate
intf_get_village_owner(lua_State *L)game_lua_kernelprivate
intf_has_achievement(lua_State *L)game_lua_kernelprivate
intf_has_sub_achievement(lua_State *L)game_lua_kernelprivate
intf_heal_unit(lua_State *L)game_lua_kernelprivate
intf_highlight_hex(lua_State *L)game_lua_kernelprivate
intf_is_enemy(lua_State *L)game_lua_kernelprivate
intf_is_skipping_messages(lua_State *L)game_lua_kernelprivate
intf_kernel_type(lua_State *L)lua_kernel_baseprotected
intf_lock_view(lua_State *L)game_lua_kernelprivate
intf_log(lua_State *L)game_lua_kernelprivate
intf_log_replay(lua_State *L)game_lua_kernelprivate
intf_match_location(lua_State *L)game_lua_kernelprivate
intf_match_side(lua_State *L)game_lua_kernelprivate
intf_match_unit(lua_State *L)game_lua_kernelprivate
intf_message(lua_State *L)game_lua_kernelprivate
intf_modify_ai_wml(lua_State *L)game_lua_kernelprivate
intf_move_floating_label(lua_State *L)game_lua_kernelprivate
intf_override_shroud(lua_State *L)game_lua_kernelprivate
intf_play_sound(lua_State *L)game_lua_kernelprivate
intf_print(lua_State *L)lua_kernel_baseprotected
intf_progress_achievement(lua_State *L)game_lua_kernelprivate
intf_put_recall_unit(lua_State *L)game_lua_kernelprivate
intf_put_unit(lua_State *L)game_lua_kernelprivate
intf_redraw(lua_State *L)game_lua_kernelprivate
intf_remove_event(lua_State *L)game_lua_kernelprivate
intf_remove_floating_label(lua_State *L)game_lua_kernelprivate
intf_remove_label(lua_State *L)game_lua_kernelprivate
intf_remove_tile_overlay(lua_State *L)game_lua_kernelprivate
intf_remove_time_area(lua_State *)game_lua_kernelprivate
intf_replace_schedule(lua_State *l)game_lua_kernelprivate
intf_require(lua_State *L)lua_kernel_baseprotected
intf_screen_fade(lua_State *L)game_lua_kernelprivate
intf_scroll(lua_State *L)game_lua_kernelprivate
intf_scroll_to_tile(lua_State *L)game_lua_kernelprivate
intf_select_unit(lua_State *L)game_lua_kernelprivate
intf_set_achievement(lua_State *L)game_lua_kernelprivate
intf_set_floating_label(lua_State *L, bool spawn)game_lua_kernelprivate
intf_set_menu_item(lua_State *L)game_lua_kernelprivate
intf_set_side_id(lua_State *L)game_lua_kernelprivate
intf_set_sub_achievement(lua_State *L)game_lua_kernelprivate
intf_set_variable(lua_State *L)game_lua_kernelprivate
intf_set_village_owner(lua_State *L)game_lua_kernelprivate
intf_show_lua_console(lua_State *L)lua_kernel_base
intf_simulate_combat(lua_State *L)game_lua_kernelprivate
intf_skip_messages(lua_State *L)game_lua_kernelprivate
intf_teleport(lua_State *L)game_lua_kernelprivate
intf_toggle_fog(lua_State *L, const bool clear)game_lua_kernelprivate
intf_toggle_shroud(lua_State *L, bool place_shroud)game_lua_kernelprivate
intf_unit_ability(lua_State *L)game_lua_kernelprivate
intf_view_locked(lua_State *L)game_lua_kernelprivate
intf_zoom(lua_State *L)game_lua_kernelprivate
level_lua_game_lua_kernelprivate
load_core()lua_kernel_base
load_game(const config &level)game_lua_kernel
load_package()lua_kernel_base
load_string(char const *prog, const std::string &name, error_handler)lua_kernel_baseprotected
load_string(char const *prog, const std::string &name)lua_kernel_baseprotectedvirtual
log_error(char const *msg, char const *context="Lua error") overridegame_lua_kernelvirtual
lua_chat(const std::string &caption, const std::string &msg)game_lua_kernelprivate
lua_kernel_base()lua_kernel_base
luaW_push_schedule(lua_State *L, int area_index)game_lua_kernelprivate
map() constgame_lua_kernel
map_locked_game_lua_kernel
mouse_button_callback(const map_location &loc, const std::string &button, const std::string &event)game_lua_kernel
mouse_over_hex_callback(const map_location &loc)game_lua_kernel
mStatelua_kernel_baseprotected
my_name() overridegame_lua_kernelinlinevirtual
play_controller_game_lua_kernelprivate
preload_configgame_lua_kernelprivatestatic
preload_finished()game_lua_kernelinline
preload_scriptsgame_lua_kernelprivatestatic
protected_call(int nArgs, int nRets, error_handler)lua_kernel_baseprotected
protected_call(lua_State *L, int nArgs, int nRets, error_handler)lua_kernel_baseprotectedstatic
protected_call(int nArgs, int nRets)lua_kernel_baseprotectedvirtual
push_builtin_effect()game_lua_kernel
put_unit_helper(const map_location &loc)game_lua_kernelprivate
queued_events_game_lua_kernelprivate
registered_widget_definitions_lua_kernel_baseprivate
reports_game_lua_kernelprivate
run(char const *prog, const std::string &name, int nArgs=0)lua_kernel_base
run_event(const game_events::queued_event &)game_lua_kernel
run_filter(char const *name, const unit &u)game_lua_kernel
run_filter(char const *name, const map_location &l)game_lua_kernel
run_filter(char const *name, const team &t)game_lua_kernel
run_filter(char const *name, int nArgs)game_lua_kernel
run_lua_tag(const config &cfg)lua_kernel_base
run_wml_action(const std::string &, const vconfig &, const game_events::queued_event &)game_lua_kernel
run_wml_conditional(const std::string &, const vconfig &)game_lua_kernel
run_wml_event(int ref, const vconfig &args, const game_events::queued_event &ev, bool *out=nullptr)game_lua_kernel
save_game(config &level)game_lua_kernel
save_wml_event()game_lua_kernel
save_wml_event(const std::string &name, const std::string &id, const std::string &code)game_lua_kernel
save_wml_event(int idx)game_lua_kernel
scenario_taggame_lua_kernelfriend
schedule_taggame_lua_kernelfriend
select_hex_callback(const map_location &loc)game_lua_kernel
set_external_log(external_log_type lg)lua_kernel_baseinline
set_game_display(game_display *gd)game_lua_kernel
set_wml_action(const std::string &, game_events::wml_action::handler)game_lua_kernel
set_wml_condition(const std::string &, bool(*)(const vconfig &))game_lua_kernel
synced_state()game_lua_kernelprivate
teams()game_lua_kernel
throw_exception(char const *msg, char const *context="Lua error")lua_kernel_basevirtual
throwing_run(char const *prog, const std::string &name, int nArgs, bool in_interpreter=false)lua_kernel_base
tod_man()game_lua_kernelprivate
units()game_lua_kernelprivate
~lua_kernel_base()lua_kernel_basevirtual