The Battle for Wesnoth
1.19.7+dev
game_state Member List
This is the complete list of members for
game_state
, including all inherited members.
add_side_wml
(config cfg)
game_state
ai_manager_
game_state
board_
game_state
can_recruit_from
(const map_location &leader_loc, int side) const
game_state
can_recruit_from
(const unit &leader) const
game_state
can_recruit_on
(const map_location &leader_loc, const map_location &recruit_loc, int side) const
game_state
can_recruit_on
(const unit &leader, const map_location &recruit_loc) const
game_state
do_healing_
game_state
end_level_data_
game_state
events_manager_
game_state
game_state
(const config &level, play_controller &)
game_state
gamedata_
game_state
get_disp_context
() const override
game_state
inline
virtual
get_game_data
() const override
game_state
inline
virtual
get_lua_kernel
() const override
game_state
inline
virtual
get_tod_man
() const override
game_state
inline
virtual
get_wml_menu_items
()
game_state
get_wml_menu_items
() const
game_state
has_next_scenario
() const
game_state
in_phase
(game_data::PHASE phase) const
game_state
inline
in_phase
(game_data::PHASE phase, Arguments ... args) const
game_state
inline
init
(const config &level, play_controller &)
game_state
lua_kernel_
game_state
next_player_number_
game_state
pathfind_manager_
game_state
place_sides_in_preferred_locations
(const config &level)
game_state
player_number_
game_state
remove_from_carryover_on_defeat_
game_state
replay_controller
class
game_state
friend
reports_
game_state
server_request_number_
game_state
set_game_display
(game_display *)
game_state
side_can_recruit_on
(int side, map_location loc) const
game_state
tod_manager_
game_state
undo_stack_
game_state
victory_when_enemies_defeated_
game_state
write
(config &cfg) const
game_state
~filter_context
()
filter_context
inline
virtual
~game_state
()
game_state
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1.9.1