The Battle for Wesnoth  1.19.7+dev
game_state Member List

This is the complete list of members for game_state, including all inherited members.

add_side_wml(config cfg)game_state
ai_manager_game_state
board_game_state
can_recruit_from(const map_location &leader_loc, int side) constgame_state
can_recruit_from(const unit &leader) constgame_state
can_recruit_on(const map_location &leader_loc, const map_location &recruit_loc, int side) constgame_state
can_recruit_on(const unit &leader, const map_location &recruit_loc) constgame_state
do_healing_game_state
end_level_data_game_state
events_manager_game_state
game_state(const config &level, play_controller &)game_state
gamedata_game_state
get_disp_context() const overridegame_stateinlinevirtual
get_game_data() const overridegame_stateinlinevirtual
get_lua_kernel() const overridegame_stateinlinevirtual
get_tod_man() const overridegame_stateinlinevirtual
get_wml_menu_items()game_state
get_wml_menu_items() constgame_state
has_next_scenario() constgame_state
in_phase(game_data::PHASE phase) constgame_stateinline
in_phase(game_data::PHASE phase, Arguments ... args) constgame_stateinline
init(const config &level, play_controller &)game_state
lua_kernel_game_state
next_player_number_game_state
pathfind_manager_game_state
place_sides_in_preferred_locations(const config &level)game_state
player_number_game_state
remove_from_carryover_on_defeat_game_state
replay_controller classgame_statefriend
reports_game_state
server_request_number_game_state
set_game_display(game_display *)game_state
side_can_recruit_on(int side, map_location loc) constgame_state
tod_manager_game_state
undo_stack_game_state
victory_when_enemies_defeated_game_state
write(config &cfg) constgame_state
~filter_context()filter_contextinlinevirtual
~game_state()game_state