The Battle for Wesnoth  1.19.7+dev
gamemap Member List

This is the complete list of members for gamemap, including all inherited members.

border_size() constgamemap_baseinline
default_bordergamemap_basestatic
empty() constgamemap_baseinline
for_each_loc(const F &f) constgamemap_baseinline
for_each_walkable_loc(const F &f) constgamemap_baseinline
gamemap(const std::string &data)gamemap
gamemap_base()=defaultgamemap_baseprotected
gamemap_base(int w, int h, terrain_code default_ter=terrain_code())gamemap_baseprotected
get_terrain(const map_location &loc) constgamemap_base
get_terrain_editor_string(const map_location &loc) constgamemap
get_terrain_editor_string(const t_translation::terrain_code &terrain) constgamemap
get_terrain_info(const t_translation::terrain_code &terrain) constgamemap
get_terrain_info(const map_location &loc) constgamemap
get_terrain_list() constgamemap
get_terrain_string(const map_location &loc) constgamemap
get_terrain_string(const t_translation::terrain_code &terrain) constgamemap
get_underlying_terrain_string(const t_translation::terrain_code &terrain) constgamemap
gives_healing(const map_location &loc) constgamemap
gives_healing(const t_translation::terrain_code &terrain) constgamemap
h() constgamemap_baseinline
is_castle(const map_location &loc) constgamemap
is_castle(const t_translation::terrain_code &terrain) constgamemap
is_keep(const map_location &loc) constgamemap
is_keep(const t_translation::terrain_code &terrain) constgamemap
is_special_location(const map_location &loc) constgamemap_base
is_starting_position(const map_location &loc) constgamemap_base
is_village(const map_location &loc) constgamemap
is_village(const t_translation::terrain_code &terrain) constgamemap
location_map typedefgamemap_base
MAX_PLAYERSgamemap_basestatic
num_valid_starting_positions() constgamemap_base
on_board(const map_location &loc) constgamemap_base
on_board_with_border(const map_location &loc) constgamemap_base
operator[](const map_location &loc) constgamemapinline
operator[](const map_location &loc)gamemapinlineprivate
overlay(const gamemap_base &m, map_location loc, const std::vector< overlay_rule > &rules=std::vector< overlay_rule >(), bool is_odd=false, bool ignore_special_locations=false)gamemap_base
parse_location_range(const std::string &xvals, const std::string &yvals, bool with_border=false) constgamemap_base
read(const std::string &data, const bool allow_invalid=true)gamemap
read_header(const std::string &data)gamemapprivate
set_special_location(const std::string &id, const map_location &loc)gamemap_base
set_starting_position(int side, const map_location &loc)gamemap_base
set_terrain(const map_location &loc, const terrain_code &terrain, const terrain_type_data::merge_mode mode=terrain_type_data::BOTH, bool replace_if_failed=false) overridegamemapvirtual
special_location(const std::string &id) constgamemap_base
special_locations()gamemap_baseinline
special_locations() constgamemap_baseinline
starting_position(int side) constgamemap_base
starting_positions() constgamemap_base
starting_positions_gamemap_baseprivate
tdata() constgamemapinline
tdata_gamemapprivate
terrain_code typedefgamemap_base
terrain_map typedefgamemap_base
tiles()gamemap_baseinlineprotected
tiles() constgamemap_baseinlineprotected
tiles_gamemap_baseprivate
to_string() constgamemap_base
total_height() constgamemap_baseinline
total_width() constgamemap_baseinline
underlying_def_terrain(const map_location &loc) constgamemap
underlying_def_terrain(const t_translation::terrain_code &terrain) constgamemap
underlying_mvt_terrain(const map_location &loc) constgamemap
underlying_mvt_terrain(const t_translation::terrain_code &terrain) constgamemap
underlying_union_terrain(const map_location &loc) constgamemap
underlying_union_terrain(const t_translation::terrain_code &terrain) constgamemap
villages() constgamemapinline
villages_gamemapprotected
w() constgamemap_baseinline
write() constgamemap
write_terrain(const map_location &loc, config &cfg) constgamemap
~gamemap_base()gamemap_basevirtual