This is the complete list of members for gamemap, including all inherited members.
border_size() const | gamemap_base | inline |
default_border | gamemap_base | static |
empty() const | gamemap_base | inline |
for_each_loc(const F &f) const | gamemap_base | inline |
for_each_walkable_loc(const F &f) const | gamemap_base | inline |
gamemap(const std::string &data) | gamemap | |
gamemap_base()=default | gamemap_base | protected |
gamemap_base(int w, int h, terrain_code default_ter=terrain_code()) | gamemap_base | protected |
get_terrain(const map_location &loc) const | gamemap_base | |
get_terrain_editor_string(const map_location &loc) const | gamemap | |
get_terrain_editor_string(const t_translation::terrain_code &terrain) const | gamemap | |
get_terrain_info(const t_translation::terrain_code &terrain) const | gamemap | |
get_terrain_info(const map_location &loc) const | gamemap | |
get_terrain_list() const | gamemap | |
get_terrain_string(const map_location &loc) const | gamemap | |
get_terrain_string(const t_translation::terrain_code &terrain) const | gamemap | |
get_underlying_terrain_string(const t_translation::terrain_code &terrain) const | gamemap | |
gives_healing(const map_location &loc) const | gamemap | |
gives_healing(const t_translation::terrain_code &terrain) const | gamemap | |
h() const | gamemap_base | inline |
is_castle(const map_location &loc) const | gamemap | |
is_castle(const t_translation::terrain_code &terrain) const | gamemap | |
is_keep(const map_location &loc) const | gamemap | |
is_keep(const t_translation::terrain_code &terrain) const | gamemap | |
is_special_location(const map_location &loc) const | gamemap_base | |
is_starting_position(const map_location &loc) const | gamemap_base | |
is_village(const map_location &loc) const | gamemap | |
is_village(const t_translation::terrain_code &terrain) const | gamemap | |
location_map typedef | gamemap_base | |
MAX_PLAYERS | gamemap_base | static |
num_valid_starting_positions() const | gamemap_base | |
on_board(const map_location &loc) const | gamemap_base | |
on_board_with_border(const map_location &loc) const | gamemap_base | |
operator[](const map_location &loc) const | gamemap | inline |
operator[](const map_location &loc) | gamemap | inlineprivate |
overlay(const gamemap_base &m, map_location loc, const std::vector< overlay_rule > &rules=std::vector< overlay_rule >(), bool is_odd=false, bool ignore_special_locations=false) | gamemap_base | |
parse_location_range(const std::string &xvals, const std::string &yvals, bool with_border=false) const | gamemap_base | |
read(const std::string &data, const bool allow_invalid=true) | gamemap | |
read_header(const std::string &data) | gamemap | private |
set_special_location(const std::string &id, const map_location &loc) | gamemap_base | |
set_starting_position(int side, const map_location &loc) | gamemap_base | |
set_terrain(const map_location &loc, const terrain_code &terrain, const terrain_type_data::merge_mode mode=terrain_type_data::BOTH, bool replace_if_failed=false) override | gamemap | virtual |
special_location(const std::string &id) const | gamemap_base | |
special_locations() | gamemap_base | inline |
special_locations() const | gamemap_base | inline |
starting_position(int side) const | gamemap_base | |
starting_positions() const | gamemap_base | |
starting_positions_ | gamemap_base | private |
tdata() const | gamemap | inline |
tdata_ | gamemap | private |
terrain_code typedef | gamemap_base | |
terrain_map typedef | gamemap_base | |
tiles() | gamemap_base | inlineprotected |
tiles() const | gamemap_base | inlineprotected |
tiles_ | gamemap_base | private |
to_string() const | gamemap_base | |
total_height() const | gamemap_base | inline |
total_width() const | gamemap_base | inline |
underlying_def_terrain(const map_location &loc) const | gamemap | |
underlying_def_terrain(const t_translation::terrain_code &terrain) const | gamemap | |
underlying_mvt_terrain(const map_location &loc) const | gamemap | |
underlying_mvt_terrain(const t_translation::terrain_code &terrain) const | gamemap | |
underlying_union_terrain(const map_location &loc) const | gamemap | |
underlying_union_terrain(const t_translation::terrain_code &terrain) const | gamemap | |
villages() const | gamemap | inline |
villages_ | gamemap | protected |
w() const | gamemap_base | inline |
write() const | gamemap | |
write_terrain(const map_location &loc, config &cfg) const | gamemap | |
~gamemap_base() | gamemap_base | virtual |