The Battle for Wesnoth  1.19.5+dev
gamemap_base Member List

This is the complete list of members for gamemap_base, including all inherited members.

border_size() constgamemap_baseinline
default_bordergamemap_basestatic
empty() constgamemap_baseinline
for_each_loc(const F &f) constgamemap_baseinline
for_each_walkable_loc(const F &f) constgamemap_baseinline
gamemap_base()=defaultgamemap_baseprotected
gamemap_base(int w, int h, terrain_code default_ter=terrain_code())gamemap_baseprotected
get_terrain(const map_location &loc) constgamemap_base
h() constgamemap_baseinline
is_special_location(const map_location &loc) constgamemap_base
is_starting_position(const map_location &loc) constgamemap_base
location_map typedefgamemap_base
MAX_PLAYERSgamemap_basestatic
num_valid_starting_positions() constgamemap_base
on_board(const map_location &loc) constgamemap_base
on_board_with_border(const map_location &loc) constgamemap_base
overlay(const gamemap_base &m, map_location loc, const std::vector< overlay_rule > &rules=std::vector< overlay_rule >(), bool is_odd=false, bool ignore_special_locations=false)gamemap_base
parse_location_range(const std::string &xvals, const std::string &yvals, bool with_border=false) constgamemap_base
set_special_location(const std::string &id, const map_location &loc)gamemap_base
set_starting_position(int side, const map_location &loc)gamemap_base
set_terrain(const map_location &loc, const terrain_code &terrain, const terrain_type_data::merge_mode mode=terrain_type_data::BOTH, bool replace_if_failed=false)=0gamemap_basepure virtual
special_location(const std::string &id) constgamemap_base
special_locations()gamemap_baseinline
special_locations() constgamemap_baseinline
starting_position(int side) constgamemap_base
starting_positions() constgamemap_base
starting_positions_gamemap_baseprivate
terrain_code typedefgamemap_base
terrain_map typedefgamemap_base
tiles()gamemap_baseinlineprotected
tiles() constgamemap_baseinlineprotected
tiles_gamemap_baseprivate
to_string() constgamemap_base
total_height() constgamemap_baseinline
total_width() constgamemap_baseinline
w() constgamemap_baseinline
~gamemap_base()gamemap_basevirtual