The Battle for Wesnoth  1.19.7+dev
ng::configure_engine Member List

This is the complete list of members for ng::configure_engine, including all inherited members.

allow_observers() constng::configure_engineinline
allow_observers_default() constng::configure_engine
configure_engine(saved_game &state, const config *initial=nullptr)ng::configure_engine
fog_game() constng::configure_engineinline
fog_game_default() constng::configure_engine
force_lock_settings() constng::configure_engine
game_name() constng::configure_engineinline
game_name_default()ng::configure_enginestatic
get_parameters() constng::configure_engineinline
initial_ng::configure_engineprivate
initial_cfg() constng::configure_engineinlineprivate
mode() constng::configure_engineinline
mp_countdown() constng::configure_engineinline
mp_countdown_action_bonus() constng::configure_engineinline
mp_countdown_action_bonus_default() constng::configure_engine
mp_countdown_default() constng::configure_engine
mp_countdown_init_time() constng::configure_engineinline
mp_countdown_init_time_default() constng::configure_engine
mp_countdown_reservoir_time() constng::configure_engineinline
mp_countdown_reservoir_time_default() constng::configure_engine
mp_countdown_turn_bonus() constng::configure_engineinline
mp_countdown_turn_bonus_default() constng::configure_engine
num_turns() constng::configure_engineinline
num_turns_default() constng::configure_engine
options() constng::configure_engineinline
options_default() constng::configure_engine
parameters_ng::configure_engineprivate
random_faction_mode_default() constng::configure_engine
random_start_time() constng::configure_engineinline
random_start_time_default() constng::configure_engine
set_allow_observers(bool val)ng::configure_engineinline
set_default_values()ng::configure_engine
set_fog_game(bool val)ng::configure_engineinline
set_game_name(const std::string &name)ng::configure_engineinline
set_game_password(const std::string &name)ng::configure_engineinline
set_mp_countdown(bool val)ng::configure_engineinline
set_mp_countdown_action_bonus(const std::chrono::seconds &val)ng::configure_engineinline
set_mp_countdown_init_time(const std::chrono::seconds &val)ng::configure_engineinline
set_mp_countdown_reservoir_time(const std::chrono::seconds &val)ng::configure_engineinline
set_mp_countdown_turn_bonus(const std::chrono::seconds &val)ng::configure_engineinline
set_num_turns(int val)ng::configure_engineinline
set_oos_debug(bool val)ng::configure_engineinline
set_options(const config &cfg)ng::configure_engine
set_private_replay(bool val)ng::configure_engineinline
set_random_faction_mode(random_faction_mode::type val)ng::configure_engineinline
set_random_start_time(bool val)ng::configure_engineinline
set_shroud_game(bool val)ng::configure_engineinline
set_shuffle_sides(bool val)ng::configure_engineinline
set_use_map_settings(bool val)ng::configure_engineinline
set_village_gold(int val)ng::configure_engineinline
set_village_support(int val)ng::configure_engineinline
set_xp_modifier(int val)ng::configure_engineinline
shroud_game() constng::configure_engineinline
shroud_game_default() constng::configure_engine
shuffle_sides() constng::configure_engineinline
shuffle_sides_default() constng::configure_engine
side_cfg() constng::configure_engineinlineprivate
state_ng::configure_engineprivate
update_initial_cfg(const config &cfg)ng::configure_engineinline
use_map_settings() constng::configure_engineinline
use_map_settings_default() constng::configure_engine
village_gold() constng::configure_engineinline
village_gold_default() constng::configure_engine
village_support() constng::configure_engineinline
village_support_default() constng::configure_engine
write_parameters()ng::configure_engine
xp_modifier() constng::configure_engineinline
xp_modifier_default() constng::configure_engine