change_era(const std::string &id) | ng::depcheck::manager | private |
change_era_dialog(const std::vector< std::string > &eras) | ng::depcheck::manager | private |
change_modifications(const std::vector< std::string > &modifications) | ng::depcheck::manager | private |
change_scenario(const std::string &id) | ng::depcheck::manager | private |
change_scenario_dialog(const std::vector< std::string > &scenarios) | ng::depcheck::manager | private |
depinfo_ | ng::depcheck::manager | private |
disable_mods_dialog(const std::vector< std::string > &mods, const std::string &requester=_("A component")) | ng::depcheck::manager | private |
does_conflict(const elem &elem1, const elem &elem2, bool directonly=false) const | ng::depcheck::manager | private |
does_require(const elem &elem1, const elem &elem2) const | ng::depcheck::manager | private |
enable_mods_dialog(const std::vector< std::string > &mods, const std::string &requester=_("A component")) | ng::depcheck::manager | private |
era_ | ng::depcheck::manager | private |
exists(const elem &e) const | ng::depcheck::manager | private |
failure_dialog(const std::string &msg) | ng::depcheck::manager | private |
find_name_for(const elem &e) const | ng::depcheck::manager | private |
get_conflicting_enabled(const elem &e) const | ng::depcheck::manager | private |
get_era() const | ng::depcheck::manager | inline |
get_era_index() const | ng::depcheck::manager | |
get_modifications() const | ng::depcheck::manager | inline |
get_required(const elem &e) const | ng::depcheck::manager | private |
get_required_not_enabled(const elem &e) const | ng::depcheck::manager | private |
get_required_not_installed(const elem &e) const | ng::depcheck::manager | private |
get_scenario() const | ng::depcheck::manager | inline |
get_scenario_index() const | ng::depcheck::manager | |
insert_element(component_type type, const config &data, int index=0) | ng::depcheck::manager | |
is_modification_active(int index) const | ng::depcheck::manager | |
is_modification_active(const std::string id) const | ng::depcheck::manager | |
manager(const game_config_view &gamecfg, bool mp) | ng::depcheck::manager | |
mods_ | ng::depcheck::manager | private |
prev_era_ | ng::depcheck::manager | private |
prev_mods_ | ng::depcheck::manager | private |
prev_scenario_ | ng::depcheck::manager | private |
revert() | ng::depcheck::manager | private |
save_state() | ng::depcheck::manager | private |
scenario_ | ng::depcheck::manager | private |
try_era(const std::string &id, bool force=false) | ng::depcheck::manager | |
try_era_by_index(int index, bool force=false) | ng::depcheck::manager | |
try_modification_by_id(const std::string &id, bool activate, bool force=false) | ng::depcheck::manager | |
try_modifications(const std::vector< std::string > &ids, bool force=false) | ng::depcheck::manager | |
try_scenario(const std::string &id, bool force=false) | ng::depcheck::manager | |
try_scenario_by_index(int index, bool force=false) | ng::depcheck::manager | |