The Battle for Wesnoth  1.19.0-dev
ng::flg_manager Member List

This is the complete list of members for ng::flg_manager, including all inherited members.

append_leaders_from_faction(const config *faction)ng::flg_managerprivate
available_factions_ng::flg_managerprivate
available_genders_ng::flg_managerprivate
available_leaders_ng::flg_managerprivate
choosable_factions() constng::flg_managerinline
choosable_factions_ng::flg_managerprivate
choosable_genders() constng::flg_managerinline
choosable_genders_ng::flg_managerprivate
choosable_leaders() constng::flg_managerinline
choosable_leaders_ng::flg_managerprivate
choose_faction_by_leader_ng::flg_managerprivate
current_faction() constng::flg_managerinline
current_faction_ng::flg_managerprivate
current_faction_index() constng::flg_manager
current_gender() constng::flg_managerinline
current_gender_ng::flg_managerprivate
current_gender_index() constng::flg_managerinline
current_leader() constng::flg_managerinline
current_leader_ng::flg_managerprivate
current_leader_index() constng::flg_managerinline
default_leader_cfg() constng::flg_managerinline
default_leader_cfg_ng::flg_managerprivate
default_leader_gender_ng::flg_managerprivate
default_leader_type_ng::flg_managerprivate
era_factions_ng::flg_managerprivate
faction_from_recruit_ng::flg_managerprivate
faction_index(const config &faction) constng::flg_managerprivate
faction_lock_ng::flg_managerprivate
find_suitable_faction() constng::flg_manager
flg_manager(const std::vector< const config * > &era_factions, const config &side, bool lock_settings, bool use_map_settings, bool saved_game)ng::flg_manager
flg_manager(const flg_manager &)=deleteng::flg_managerprivate
gender_index(const std::string &gender) constng::flg_managerprivate
get_default_faction(const config &cfg)ng::flg_managerprivatestatic
has_no_recruits_ng::flg_managerprivate
is_random_faction()ng::flg_manager
is_saved_game() constng::flg_managerinline
leader_index(const std::string &leader) constng::flg_managerprivate
leader_lock_ng::flg_managerprivate
operator=(const flg_manager &)=deleteng::flg_managerprivate
original_faction_ng::flg_managerprivate
original_gender_ng::flg_managerprivate
original_recruit_ng::flg_managerprivate
original_type_ng::flg_managerprivate
resolve_random(randomness::mt_rng &rng, const std::vector< std::string > &avoid)ng::flg_manager
saved_game_ng::flg_managerprivate
savegame_gender_ng::flg_managerprivate
select_default_faction()ng::flg_managerprivate
set_current_faction(const unsigned index)ng::flg_manager
set_current_faction(const std::string &id)ng::flg_manager
set_current_faction(const config &faction)ng::flg_managerinline
set_current_gender(const unsigned index)ng::flg_manager
set_current_gender(const std::string &gender)ng::flg_manager
set_current_leader(const unsigned index)ng::flg_manager
set_current_leader(const std::string &leader)ng::flg_manager
side_num_ng::flg_managerprivate
update_available_factions()ng::flg_managerprivate
update_available_genders()ng::flg_managerprivate
update_available_leaders()ng::flg_managerprivate
update_choosable_factions()ng::flg_managerprivate
update_choosable_genders()ng::flg_managerprivate
update_choosable_leaders()ng::flg_managerprivate