The Battle for Wesnoth  1.19.0-dev
replay Member List

This is the complete list of members for replay, including all inherited members.

add_chat_log_entry(const config &speak, std::back_insert_iterator< std::vector< chat_msg >> &i) constreplayprivate
add_chat_message_location()replay
add_chat_message_location(int pos)replay
add_command()replayprivate
add_config(const config &cfg, MARK_SENT mark=MARK_AS_UNSENT)replay
add_countdown_update(int value, int team)replay
add_label(const terrain_label *)replay
add_log_data(const std::string &key, const std::string &var)replay
add_log_data(const std::string &category, const std::string &key, const std::string &var)replay
add_log_data(const std::string &category, const std::string &key, const config &c)replay
add_nonundoable_command()replayprivate
add_rename(const std::string &name, const map_location &loc)replay
add_start()replay
add_start_if_not_there_yet()replay
add_surrender(int side_number)replay
add_synced_command(const std::string &name, const config &command)replay
add_unit_checksum(const map_location &loc, config &cfg)replay
ALL_DATA enum valuereplay
at_end() constreplay
base_replayprivate
build_chat_log() constreplay
clear_labels(const std::string &, bool)replay
command(int) constreplayprivate
DATA_TYPE enum namereplay
delete_upcoming_commands()replay
empty() constreplay
end_turn(int next_player_number)replay
get_last_real_command()replay
get_next_action()replay
get_unsent_commands(DATA_TYPE data_type)replay
init_side()replay
MARK_AS_SENT enum valuereplay
MARK_AS_UNSENT enum valuereplay
MARK_SENT enum namereplay
message_locationsreplayprivate
ncommands() constreplay
NON_UNDO_DATA enum valuereplay
peek_next_action()replay
process_error(const std::string &msg)replaystatic
redo(const config &dst, bool set_to_end=false)replay
remove_command(int)replayprivate
replay(replay_recorder_base &base)replayexplicit
revert_action()replay
sent_upto_replayprivate
set_to_end()replay
speak(const config &cfg)replay
start_replay()replay
undo()replay
undo_cut(config &dst)replay
user_input(const std::string &name, const config &input, int from_side)replay