The Battle for Wesnoth  1.19.0-dev
saved_game Member List

This is the complete list of members for saved_game, including all inherited members.

cancel_orders()saved_game
carryover_saved_gameprivate
check_require_scenario()saved_game
classification()saved_gameinline
classification() constsaved_gameinline
classification_saved_gameprivate
clear()saved_game
convert_to_start_save()saved_game
expand_carryover()saved_game
expand_map_file(config &scenario)saved_gamestatic
expand_mp_events()saved_game
expand_mp_options()saved_game
expand_random_scenario()saved_game
expand_scenario()saved_game
get_replay()saved_gameinline
get_replay() constsaved_gameinline
get_replay_starting_point()saved_game
get_scenario_id() constsaved_game
get_starting_point()saved_game
get_starting_point() constsaved_gameinline
has_carryover_expanded_saved_gameprivate
is_mid_game_save() constsaved_gameinline
is_start_of_scenario() constsaved_gameinline
load_non_scenario(const std::string &type, const std::string &id, size_t pos)saved_game
mp_settings()saved_gameinline
mp_settings() constsaved_gameinline
mp_settings_saved_gameprivate
not_corrupt() constsaved_game
operator=(const saved_game &other)=deletesaved_game
operator=(saved_game &&other)saved_game
post_scenario_generation(const config &old_scenario, config &generated_scenario)saved_gamestatic
remove_snapshot()saved_game
replay_data_saved_gameprivate
replay_start()saved_gameinline
replay_start() constsaved_gameinline
replay_start_saved_gameprivate
saved_game()saved_game
saved_game(const saved_game &state)saved_game
saved_game(config cfg)saved_gameexplicit
set_carryover_sides_start(config carryover_sides_start)saved_game
set_data(config &cfg)saved_game
set_defaults()saved_game
set_random_seed()saved_game
set_scenario(config scenario)saved_game
set_skip_story(bool skip_story)saved_gameinline
set_snapshot(config snapshot)saved_game
skip_story() constsaved_gameinline
skip_story_saved_gameprivate
starting_point enum namesaved_gameprivate
starting_point_saved_gameprivate
starting_point_type_saved_gameprivate
statistics()saved_gameinline
statistics() constsaved_gameinline
statistics_saved_gameprivate
swap(saved_game &other)saved_game
to_config() constsaved_game
unify_controllers()saved_game
update_label()saved_game
valid() constsaved_game
write_carryover(config_writer &out) constsaved_game
write_config(config_writer &out) constsaved_game
write_general_info(config_writer &out) constsaved_game
write_starting_point(config_writer &out) constsaved_game
~saved_game()saved_gameinline