The Battle for Wesnoth  1.19.5+dev
team Member List

This is the complete list of members for team, including all inherited members.

action_bonus_count() constteaminline
action_bonus_count_teamprivate
add_fog_override(const std::set< map_location > &hexes)teaminline
add_recruit(const std::string &)team
allied_human_teams() constteam
ally_fog(const std::vector< team > &teams) constteamprivate
ally_fog_teamprivate
ally_shroud(const std::vector< team > &teams) constteamprivate
ally_shroud_teammutableprivate
attributesteamstatic
auto_shroud_updates() constteaminline
auto_shroud_updates_teamprivate
base_income() constteaminline
build(const config &cfg, const gamemap &map, int gold=default_team_gold_)team
calculate_enemies(std::size_t index) constteamprivate
calculate_is_enemy(std::size_t index) constteamprivate
carryover_add() constteaminline
carryover_bonus() constteaminline
carryover_gold() constteaminline
carryover_percentage() constteaminline
change_controller(const std::string &new_controller)teaminline
change_controller(side_controller::type controller)teaminline
change_controller_by_wml(const std::string &new_controller)team
change_proxy(side_proxy_controller::type proxy)teaminline
change_team(const std::string &name, const t_string &user_name)team
chose_random() constteaminline
clear_caches()teamstatic
clear_fog(const map_location &loc)teaminline
clear_proxy()teaminline
clear_shroud(const map_location &loc)teaminline
clear_villages()teaminline
color() constteaminline
controller() constteaminline
countdown_time() constteaminline
countdown_time_teammutableprivate
current_player() constteaminline
default_team_gold_teamprivatestatic
defeat_cond() constteaminline
enemies_teammutableprivate
faction() constteaminline
faction_name() constteaminline
fix_villages(const gamemap &map)team
flag() constteaminline
flag_icon() constteaminline
fog_teamprivate
fog_clearer_teamprivate
fog_or_shroud() constteaminline
fogged(const map_location &loc) constteam
get_disallow_observers() constteaminline
get_minimap_color(int side)teamstatic
get_scroll_to_leader() constteaminline
get_shared_maps()team
get_side_actions() constteaminline
get_side_color(int side)teamstatic
get_side_color_id(unsigned side)teamstatic
get_side_color_id_from_config(const config &cfg)teamstatic
get_side_color_name_for_UI(unsigned side)teamstatic
get_side_color_range(int side)teamstatic
get_side_highlight_pango(int side)teamstatic
get_village(const map_location &, const int owner_side, game_data *fire_event)team
gold() constteaminline
gold_teamprivate
handle_legacy_share_vision(const config &cfg)teaminline
have_leader(bool value=true)teaminline
hidden() constteaminline
info_teamprivate
is_ai() constteaminline
is_droid() constteaminline
is_empty() constteaminline
is_enemy(int n) constteaminline
is_human() constteaminline
is_idle() constteaminline
is_local() constteaminline
is_local_ai() constteaminline
is_local_human() constteaminline
is_network() constteaminline
is_network_ai() constteaminline
is_network_human() constteaminline
is_proxy_human() constteaminline
knows_about_team(std::size_t index) constteam
last_recruit() constteaminline
last_recruit(const std::string &u_type)teaminline
last_recruit_teamprivate
log_recruitable() constteam
lose_village(const map_location &)team
lost() constteaminline
make_ai()teaminline
make_droid()teaminline
make_human()teaminline
make_idle()teaminline
make_proxy_human()teaminline
merge_shroud_map_data(const std::string &shroud_data)teaminline
minimum_recruit_price() constteam
new_turn()teaminline
no_leader() constteaminline
no_turn_confirmation() constteaminline
objectives() constteaminline
objectives_changed() constteaminline
owns_village(const map_location &loc) constteaminline
persistent() constteaminline
place_shroud(const map_location &loc)teaminline
planned_actions_teamprivate
proxy_controller() constteaminline
recall_cost() constteaminline
recall_list()teaminline
recall_list() constteaminline
recall_list_teamprivate
recruits() constteaminline
refog()teaminline
remove_fog_override(const std::set< map_location > &hexes)team
reset_objectives_changed() constteaminline
reshroud()teaminline
save_id() constteaminline
save_id_or_number() constteaminline
set_action_bonus_count(const int count)teaminline
set_auto_shroud_updates(bool value)teaminline
set_base_income(int amount)teaminline
set_carryover_add(bool value)teaminline
set_carryover_bonus(double value)teaminline
set_carryover_gold(int value)teaminline
set_carryover_percentage(int value)teaminline
set_color(const std::string &color)teaminline
set_countdown_time(const std::chrono::milliseconds &amount) constteaminline
set_current_player(const std::string &player)teaminline
set_defeat_condition(defeat_condition::type value)teaminline
set_defeat_condition_string(const std::string &value)teaminline
set_flag(const std::string &flag)teaminline
set_flag_icon(const std::string &flag_icon)teaminline
set_fog(bool fog)teaminline
set_gold(int amount)teaminline
set_hidden(bool value)teaminline
set_local(bool local)teaminline
set_lost(bool value=true)teaminline
set_no_turn_confirmation(bool value)teaminline
set_objectives(const t_string &new_objectives, bool silently=false)team
set_objectives_changed(bool c=true) constteaminline
set_persistent(bool value)teaminline
set_recall_cost(int cost)teaminline
set_recruits(const std::set< std::string > &recruits)team
set_save_id(const std::string &save_id)teaminline
set_scroll_to_leader(bool value)teaminline
set_share_vision(const std::string &vision_status)teaminline
set_share_vision(team_shared_vision::type vision_status)teaminline
set_shroud(bool shroud)teaminline
set_side_name(const t_string &new_name)teaminline
set_start_gold(const int amount)teaminline
set_village_gold(int income)teaminline
set_village_support(int support)teaminline
share_maps() constteaminline
share_view() constteaminline
share_vision() constteaminline
shroud_teamprivate
shroud_data() constteaminline
shrouded(const map_location &loc) constteam
side() constteaminline
side_name() constteaminline
side_name_tstr() constteaminline
spend_gold(const int amount)teaminline
start_gold() constteaminline
support() constteaminline
team()team
team_name() constteaminline
to_config() constteam
toggle_droid()teaminline
toggle_idle()teaminline
total_income() constteaminline
user_team_name() constteaminline
uses_fog() constteaminline
uses_shroud() constteaminline
variables()teaminline
variables() constteaminline
village_gold() constteaminline
village_support() constteaminline
villages() constteaminline
villages_teamprivate
write(config &cfg) constteam
~team()teamvirtual