The Battle for Wesnoth  1.19.5+dev
terrain_label Member List

This is the complete list of members for terrain_label, including all inherited members.

calculate_shroud()terrain_label
category() constterrain_labelinline
category_terrain_labelprivate
clear()terrain_labelprivate
color() constterrain_labelinline
color_terrain_labelprivate
creator() constterrain_labelinline
creator_terrain_labelprivate
get_rect() constterrain_labelprivate
handle_terrain_labelprivate
hidden() constterrain_labelprivate
immutable() constterrain_labelinline
immutable_terrain_labelprivate
loc_terrain_labelprivate
location() constterrain_labelinline
operator=(const terrain_label &)=deleteterrain_label
parent_terrain_labelprivate
read(const config &cfg)terrain_label
recalculate()terrain_label
set_text(const t_string &text)terrain_labelinline
team_name() constterrain_labelinline
team_name_terrain_labelprivate
terrain_label(const terrain_label &)=deleteterrain_label
terrain_label(const map_labels &parent, const t_string &text, const int creator, const std::string &team_name, const map_location &loc, const color_t color=font::NORMAL_COLOR, const bool visible_in_fog=true, const bool visible_in_shroud=false, const bool immutable=false, const std::string &category="", const t_string &tooltip="")terrain_label
terrain_label(const map_labels &, const config &)terrain_label
terrain_label(terrain_label &&)terrain_label
text() constterrain_labelinline
text_terrain_labelprivate
tooltip() constterrain_labelinline
tooltip_terrain_labelprivate
tooltip_handle_terrain_labelprivate
update_info(const t_string &, const int creator, const t_string &, const std::string &, const color_t)terrain_label
update_info(const t_string &text, const int creator, const t_string &tooltip, const std::string &team_name, const color_t color, const bool visible_in_fog, const bool visible_in_shroud, const bool immutable, const std::string &category)terrain_label
viewable(const display &disp) constterrain_labelprivate
visible_in_fog() constterrain_labelinline
visible_in_fog_terrain_labelprivate
visible_in_shroud() constterrain_labelinline
visible_in_shroud_terrain_labelprivate
write(config &res) constterrain_label
~terrain_label()terrain_label