This is the complete list of members for unit_animator, including all inherited members.
add_animation(unit_const_ptr animated_unit, const unit_animation *animation, const map_location &src=map_location::null_location(), bool with_bars=false, const std::string &text="", const color_t text_color={0, 0, 0}) | unit_animator | |
add_animation(unit_const_ptr animated_unit, const std::string &event, const map_location &src=map_location::null_location(), const map_location &dst=map_location::null_location(), const int value=0, bool with_bars=false, const std::string &text="", const color_t text_color={0, 0, 0}, const strike_result::type hit_type=strike_result::type::invalid, const_attack_ptr attack=nullptr, const_attack_ptr second_attack=nullptr, int value2=0) | unit_animator | |
animated_units_ | unit_animator | private |
clear() | unit_animator | inline |
get_animation_time() const | unit_animator | |
get_animation_time_potential() const | unit_animator | |
get_end_time() const | unit_animator | |
has_animation(unit_const_ptr animated_unit, const std::string &event, const map_location &src=map_location::null_location(), const map_location &dst=map_location::null_location(), const int value=0, const strike_result::type hit_type=strike_result::type::invalid, const_attack_ptr attack=nullptr, const_attack_ptr second_attack=nullptr, int value2=0) const | unit_animator | |
pause_animation() | unit_animator | |
replace_anim_if_invalid(unit_const_ptr animated_unit, const std::string &event, const map_location &src=map_location::null_location(), const map_location &dst=map_location::null_location(), const int value=0, bool with_bars=false, const std::string &text="", const color_t text_color={0, 0, 0}, const strike_result::type hit_type=strike_result::type::invalid, const_attack_ptr attack=nullptr, const_attack_ptr second_attack=nullptr, int value2=0) | unit_animator | |
restart_animation() | unit_animator | |
set_all_standing() | unit_animator | |
start_animations() | unit_animator | |
start_time_ | unit_animator | private |
wait_for_end() const | unit_animator | |
wait_until(const std::chrono::milliseconds &animation_time) const | unit_animator | |
would_end() const | unit_animator |