The Battle for Wesnoth  1.19.5+dev
unit_animator Member List

This is the complete list of members for unit_animator, including all inherited members.

add_animation(unit_const_ptr animated_unit, const unit_animation *animation, const map_location &src=map_location::null_location(), bool with_bars=false, const std::string &text="", const color_t text_color={0, 0, 0})unit_animator
add_animation(unit_const_ptr animated_unit, const std::string &event, const map_location &src=map_location::null_location(), const map_location &dst=map_location::null_location(), const int value=0, bool with_bars=false, const std::string &text="", const color_t text_color={0, 0, 0}, const strike_result::type hit_type=strike_result::type::invalid, const_attack_ptr attack=nullptr, const_attack_ptr second_attack=nullptr, int value2=0)unit_animator
animated_units_unit_animatorprivate
clear()unit_animatorinline
get_animation_time() constunit_animator
get_animation_time_potential() constunit_animator
get_end_time() constunit_animator
has_animation(unit_const_ptr animated_unit, const std::string &event, const map_location &src=map_location::null_location(), const map_location &dst=map_location::null_location(), const int value=0, const strike_result::type hit_type=strike_result::type::invalid, const_attack_ptr attack=nullptr, const_attack_ptr second_attack=nullptr, int value2=0) constunit_animator
pause_animation()unit_animator
replace_anim_if_invalid(unit_const_ptr animated_unit, const std::string &event, const map_location &src=map_location::null_location(), const map_location &dst=map_location::null_location(), const int value=0, bool with_bars=false, const std::string &text="", const color_t text_color={0, 0, 0}, const strike_result::type hit_type=strike_result::type::invalid, const_attack_ptr attack=nullptr, const_attack_ptr second_attack=nullptr, int value2=0)unit_animator
restart_animation()unit_animator
set_all_standing()unit_animator
start_animations()unit_animator
start_time_unit_animatorprivate
wait_for_end() constunit_animator
wait_until(const std::chrono::milliseconds &animation_time) constunit_animator
would_end() constunit_animator