int impl_rng_create(lua_State *L)
Implementations for lua callbacks.
int impl_rng_draw(lua_State *L)
int impl_rng_seed(lua_State *L)
int impl_rng_destroy(lua_State *L)
void load_tables(lua_State *L)
Creates the metatable for RNG objects, and adds the Rng table which contains the constructor.