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Classes | |
class | movetype |
The basic "size" of the unit - flying, small land, large land, etc. More... | |
class | movetype::terrain_costs |
A const-only interface for how many (movement, vision, or "jamming") points a unit needs for each hex. More... | |
class | movetype::terrain_info |
Stores a set of data based on terrain, in some cases with raw pointers to other instances of terrain_info (the fallback_). More... | |
class | movetype::terrain_defense |
Stores a set of defense levels. More... | |
class | movetype::resistances |
Stores a set of resistances. More... | |
Namespaces | |
t_translation | |