#include "server/wesnothd/player.hpp"
#include "server/common/server_base.hpp"
#include <boost/multi_index/hashed_index.hpp>
#include <boost/multi_index/mem_fun.hpp>
#include <boost/multi_index/ordered_index.hpp>
#include <boost/multi_index_container.hpp>
Go to the source code of this file.
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using | wesnothd::player_connections = bmi::multi_index_container< player_record, bmi::indexed_by< bmi::ordered_unique< bmi::tag< socket_t >, bmi::const_mem_fun< player_record, const any_socket_ptr, &player_record::socket > >, bmi::hashed_unique< bmi::tag< name_t >, bmi::const_mem_fun< player_record, const std::string &, &player_record::name > >, bmi::ordered_non_unique< bmi::tag< game_t >, bmi::const_mem_fun< player_record, int, &player_record::game_id > > > > |
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typedef player_connections::const_iterator | wesnothd::player_iterator |
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