#include "game_events/pump.hpp"#include "mouse_handler_base.hpp"#include "random.hpp"#include "synced_checkup.hpp"#include "synced_commands.hpp"#include "actions/undo_action.hpp"#include <deque>Go to the source code of this file.
Classes | |
| class | synced_context |
| class | synced_context::server_choice |
| class | set_scontext_synced_base |
| class | set_scontext_synced |
| A RAII object to enter the synced context, cannot be called if we are already in a synced context. More... | |
| class | leave_synced_context |
| A RAII object to temporary leave the synced context like in wesnoth.synchronize_choice. More... | |
| class | set_scontext_unsynced |
| An object to leave the synced context during draw or unsynced wml items when we don’t know whether we are in a synced context or not. More... | |