#include "game_events/pump.hpp"
#include "mouse_handler_base.hpp"
#include "random.hpp"
#include "synced_checkup.hpp"
#include "synced_commands.hpp"
#include <deque>
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Classes | |
class | synced_context |
class | synced_context::server_choice |
struct | synced_context::event_info |
class | set_scontext_synced_base |
class | set_scontext_synced |
A RAII object to enter the synced context, cannot be called if we are already in a synced context. More... | |
class | leave_synced_context |
A RAII object to temporary leave the synced context like in wesnoth.synchronize_choice. More... | |
class | set_scontext_unsynced |
An object to leave the synced context during draw or unsynced wml items when we don’t know whether we are in a synced context or not. More... | |