The Battle for Wesnoth  1.19.0-dev
animated.cpp
Go to the documentation of this file.
1 /*
2  Copyright (C) 2007 - 2024
3  by Jeremy Rosen <jeremy.rosen@enst-bretagne.fr>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * @file
18  * Template instantiations for wesnoth-game.
19  */
20 
21 #include "animated.hpp"
22 
23 #include <SDL2/SDL_timer.h>
24 
25 // Put these here to ensure that there's only
26 // one instance of the current_ticks variable
27 namespace {
28  int current_ticks = 0;
29 }
30 
32 {
33  current_ticks = SDL_GetTicks();
34 }
35 
37 {
38  return current_ticks;
39 }
int get_current_animation_tick()
Definition: animated.cpp:36
void new_animation_frame()
Definition: animated.cpp:31
Animate units.