#include <playcampaign.hpp>
Public Member Functions | |
campaign_controller (saved_game &state, bool is_unit_test=false) | |
LEVEL_RESULT | play_game () |
LEVEL_RESULT | play_replay () |
void | set_mp_info (mp_game_metadata *mp_info) |
Private Member Functions | |
LEVEL_RESULT | playsingle_scenario (end_level_data &end_level) |
LEVEL_RESULT | playmp_scenario (end_level_data &end_level) |
void | show_carryover_message (playsingle_controller &playcontroller, const end_level_data &end_level, LEVEL_RESULT res) |
Private Attributes | |
saved_game & | state_ |
const bool | is_unit_test_ |
bool | is_replay_ |
mp_game_metadata * | mp_info_ |
Definition at line 53 of file playcampaign.hpp.
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inline |
Definition at line 56 of file playcampaign.hpp.
LEVEL_RESULT campaign_controller::play_game | ( | ) |
Definition at line 248 of file playcampaign.cpp.
References _(), preferences::add_completed_campaign(), mp_game_settings::addons, game_classification::campaign, ng::connect_engine::can_start_game(), gui2::CANCEL, saved_game::classification(), savegame::clean_saves(), saved_game::convert_to_start_save(), game_config::debug, preferences::delete_saves(), game_classification::difficulty, e, sound::empty_playlist(), game_classification::end_credits, saved_game::expand_carryover(), saved_game::expand_mp_events(), saved_game::expand_mp_options(), saved_game::expand_random_scenario(), saved_game::expand_scenario(), saved_game::get_replay(), saved_game::get_scenario_id(), saved_game::get_starting_point(), mp::goto_mp_staging(), mp::goto_mp_wait(), utils::interpolate_variables_into_string(), mp_game_metadata::is_host, game_classification::is_multiplayer(), game_classification::is_normal_mp_game(), is_replay_, game_classification::is_scenario(), is_unit_test_, game_classification::label, LOG_NG, game::error::message, mp_info_, saved_game::mp_settings(), mp_game_settings::num_turns, playmp_scenario(), playsingle_scenario(), end_level_data::prescenario_save, end_level_data::proceed_to_next_level, end_level_data::replay_save, save(), preferences::save_compression_format(), savegame::savegame::save_game_automatic(), preferences::save_replays(), replay_recorder_base::set_pos(), replay_recorder_base::set_to_end(), wml_exception::show(), gui2::show_error_message(), gui2::show_message(), ng::connect_engine::start_game(), state_, saved_game::update_label(), mp_game_settings::use_map_settings, saved_game::valid(), and gui2::dialogs::message::yes_no_buttons.
Referenced by game_launcher::launch_game(), game_launcher::play_test(), game_launcher::single_unit_test(), and mp::start_local_game_commandline().
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Definition at line 65 of file playcampaign.hpp.
Referenced by game_launcher::play_replay(), and game_launcher::single_unit_test().
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Definition at line 218 of file playcampaign.cpp.
References mp_game_metadata::connected_players, saved_game::get_starting_point(), mp_info_, playsingle_controller::play_scenario(), show_carryover_message(), mp_game_metadata::skip_replay, mp_game_metadata::skip_replay_blindfolded, and state_.
Referenced by play_game().
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Definition at line 181 of file playcampaign.cpp.
References playsingle_controller::enable_replay(), play_controller::get_end_level_data(), saved_game::get_replay_starting_point(), CVideo::get_singleton(), saved_game::get_starting_point(), play_controller::get_ticks(), is_replay_, is_unit_test_, LOG_NG, playsingle_controller::maybe_linger(), playsingle_controller::play_scenario(), saved_game::set_snapshot(), show_carryover_message(), state_, and play_controller::to_config().
Referenced by play_game().
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Definition at line 71 of file playcampaign.hpp.
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Definition at line 58 of file playcampaign.cpp.
References _(), transient_end_level::carryover_report, saved_game::classification(), div100rounded(), play_controller::gamestate(), game_state::get_game_data(), play_controller::get_map(), play_controller::get_teams(), play_controller::get_tod_manager(), utils::half_signed_value(), play_controller::is_observer(), game_classification::is_test(), next_scenario, game_data::next_scenario(), tod_manager::number_of_turns(), end_level_data::proceed_to_next_level, gui2::show_transient_message(), state_, t, end_level_data::transient, tod_manager::turn(), turns_left, gamemap::villages(), and VNGETTEXT.
Referenced by playmp_scenario(), and playsingle_scenario().
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Definition at line 85 of file playcampaign.hpp.
Referenced by play_game(), and playsingle_scenario().
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Definition at line 84 of file playcampaign.hpp.
Referenced by play_game(), and playsingle_scenario().
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Definition at line 86 of file playcampaign.hpp.
Referenced by play_game(), and playmp_scenario().
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Definition at line 83 of file playcampaign.hpp.
Referenced by play_game(), playmp_scenario(), playsingle_scenario(), and show_carryover_message().