The Battle for Wesnoth  1.15.2+dev
Public Member Functions | Private Member Functions | Private Attributes | List of all members
gui2::dialogs::unit_attack Class Reference

#include <unit_attack.hpp>

Inheritance diagram for gui2::dialogs::unit_attack:
Inheritance graph

Public Member Functions

 unit_attack (const unit_map::iterator &attacker_itor, const unit_map::iterator &defender_itor, std::vector< battle_context > &&weapons, const int best_weapon)
 
int get_selected_weapon () const
 
- Public Member Functions inherited from gui2::dialogs::modal_dialog
 modal_dialog ()
 
virtual ~modal_dialog ()
 
bool show (const unsigned auto_close_time=0)
 Shows the window. More...
 
windowget_window () const
 Returns a pointer to the dialog's window. More...
 
int get_retval () const
 
void set_always_save_fields (const bool always_save_fields)
 
void set_restore (const bool restore)
 
void set_allow_plugin_skip (const bool allow_plugin_skip)
 
void set_show_even_without_video (const bool show_even_without_video)
 

Private Member Functions

virtual const std::string & window_id () const override
 Inherited from modal_dialog, implemented by REGISTER_DIALOG. More...
 
virtual void pre_show (window &window) override
 Inherited from modal_dialog. More...
 
virtual void post_show (window &window) override
 Inherited from modal_dialog. More...
 
void damage_calc_callback (window &window)
 

Private Attributes

int selected_weapon_
 The index of the selected weapon. More...
 
unit_map::iterator attacker_itor_
 Iterator pointing to the attacker. More...
 
unit_map::iterator defender_itor_
 Iterator pointing to the defender. More...
 
std::vector< battle_contextweapons_
 List of all battle contexts used for getting the weapons. More...
 
int best_weapon_
 The best weapon, aka the one high-lighted. More...
 

Additional Inherited Members

- Protected Member Functions inherited from gui2::dialogs::modal_dialog
field_boolregister_bool (const std::string &id, const bool mandatory, const std::function< bool()> callback_load_value=nullptr, const std::function< void(bool)> callback_save_value=nullptr, const std::function< void(widget &)> callback_change=nullptr, const bool initial_fire=false)
 Creates a new boolean field. More...
 
field_boolregister_bool (const std::string &id, const bool mandatory, bool &linked_variable, const std::function< void(widget &)> callback_change=nullptr, const bool initial_fire=false)
 Creates a new boolean field. More...
 
field_integerregister_integer (const std::string &id, const bool mandatory, const std::function< int()> callback_load_value=nullptr, const std::function< void(int)> callback_save_value=nullptr)
 Creates a new integer field. More...
 
field_integerregister_integer (const std::string &id, const bool mandatory, int &linked_variable)
 Creates a new integer field. More...
 
field_textregister_text (const std::string &id, const bool mandatory, const std::function< std::string()> callback_load_value=nullptr, const std::function< void(const std::string &)> callback_save_value=nullptr, const bool capture_focus=false)
 Creates a new text field. More...
 
field_textregister_text (const std::string &id, const bool mandatory, std::string &linked_variable, const bool capture_focus=false)
 Creates a new text field. More...
 
field_labelregister_label (const std::string &id, const bool mandatory, const std::string &text, const bool use_markup=false)
 Registers a new styled_widget as a label. More...
 
field_labelregister_image (const std::string &id, const bool mandatory, const std::string &filename)
 Registers a new styled_widget as image. More...
 
- Protected Attributes inherited from gui2::dialogs::modal_dialog
std::unique_ptr< windowwindow_
 The window object build for this dialog. More...
 

Detailed Description

Definition at line 26 of file unit_attack.hpp.

Constructor & Destructor Documentation

◆ unit_attack()

gui2::dialogs::unit_attack::unit_attack ( const unit_map::iterator attacker_itor,
const unit_map::iterator defender_itor,
std::vector< battle_context > &&  weapons,
const int  best_weapon 
)

Definition at line 72 of file unit_attack.cpp.

Member Function Documentation

◆ damage_calc_callback()

void gui2::dialogs::unit_attack::damage_calc_callback ( window window)
private

Definition at line 84 of file unit_attack.cpp.

References attacker_itor_, defender_itor_, utf8::index(), and weapons_.

Referenced by get_selected_weapon(), and pre_show().

◆ get_selected_weapon()

int gui2::dialogs::unit_attack::get_selected_weapon ( ) const
inline

◆ post_show()

void gui2::dialogs::unit_attack::post_show ( window window)
overrideprivatevirtual

Inherited from modal_dialog.

Reimplemented from gui2::dialogs::modal_dialog.

Definition at line 199 of file unit_attack.cpp.

References gui2::dialogs::modal_dialog::get_retval(), gui2::OK, and selected_weapon_.

Referenced by get_selected_weapon().

◆ pre_show()

void gui2::dialogs::unit_attack::pre_show ( window window)
overrideprivatevirtual

◆ window_id()

virtual const std::string& gui2::dialogs::unit_attack::window_id ( ) const
overrideprivatevirtual

Inherited from modal_dialog, implemented by REGISTER_DIALOG.

Implements gui2::dialogs::modal_dialog.

Referenced by get_selected_weapon().

Member Data Documentation

◆ attacker_itor_

unit_map::iterator gui2::dialogs::unit_attack::attacker_itor_
private

Iterator pointing to the attacker.

Definition at line 57 of file unit_attack.hpp.

Referenced by damage_calc_callback(), and pre_show().

◆ best_weapon_

int gui2::dialogs::unit_attack::best_weapon_
private

The best weapon, aka the one high-lighted.

Definition at line 66 of file unit_attack.hpp.

Referenced by pre_show().

◆ defender_itor_

unit_map::iterator gui2::dialogs::unit_attack::defender_itor_
private

Iterator pointing to the defender.

Definition at line 60 of file unit_attack.hpp.

Referenced by damage_calc_callback(), and pre_show().

◆ selected_weapon_

int gui2::dialogs::unit_attack::selected_weapon_
private

The index of the selected weapon.

Definition at line 54 of file unit_attack.hpp.

Referenced by get_selected_weapon(), post_show(), and pre_show().

◆ weapons_

std::vector<battle_context> gui2::dialogs::unit_attack::weapons_
private

List of all battle contexts used for getting the weapons.

Definition at line 63 of file unit_attack.hpp.

Referenced by damage_calc_callback(), and pre_show().


The documentation for this class was generated from the following files: