The Battle for Wesnoth  1.15.2+dev
test_connect_engine Member List

This is the complete list of members for test_connect_engine, including all inherited members.

campaign_info() constng::connect_engineinline
can_start_game() constng::connect_engine
connect_engine(saved_game &state, const bool first_scenario, mp_campaign_info *campaign_info)ng::connect_engine
connected_users() constng::connect_engine
current_config()ng::connect_engine
find_user_side_index_by_id(const std::string &id) constng::connect_engine
first_scenario() constng::connect_engineinline
force_lock_settings() constng::connect_engineinline
import_user(const std::string &name, const bool observer, int side_taken=-1)ng::connect_engine
import_user(const config &data, const bool observer, int side_taken=-1)ng::connect_engine
leave_game()ng::connect_engine
level() constng::connect_engineinline
params() constng::connect_engineinline
process_network_data(const config &data)ng::connect_engine
receive_from_server(config &dst) constng::connect_engine
scenario()ng::connect_engineinline
side_engines()ng::connect_engineinline
sides_available() constng::connect_engine
start_game()ng::connect_engine
start_game_commandline(const commandline_options &cmdline_opts, const config &game_config)ng::connect_engine
team_data() constng::connect_engineinline
test_connect_engine(saved_game &gamestate)test_connect_engineinline
update_and_send_diff(bool update_time_of_day=false)ng::connect_engine
update_level()ng::connect_engine