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test_connect_engine Class Reference
Inheritance diagram for test_connect_engine:
Inheritance graph

Public Member Functions

 test_connect_engine (saved_game &gamestate)
- Public Member Functions inherited from ng::connect_engine
 connect_engine (saved_game &state, const bool first_scenario, mp_campaign_info *campaign_info)
configcurrent_config ()
void import_user (const std::string &name, const bool observer, int side_taken=-1)
void import_user (const config &data, const bool observer, int side_taken=-1)
bool sides_available () const
void update_level ()
void update_and_send_diff (bool update_time_of_day=false)
bool can_start_game () const
void start_game ()
void start_game_commandline (const commandline_options &cmdline_opts)
void leave_game ()
std::pair< bool, bool > process_network_data (const config &data)
int find_user_side_index_by_id (const std::string &id) const
const configlevel () const
configscenario ()
const std::set< std::string > & connected_users () const
const std::vector< std::string > & user_team_names () const
std::vector< side_engine_ptr > & side_engines ()
const mp_game_settingsparams () const
bool first_scenario () const
bool force_lock_settings () const
bool receive_from_server (config &dst) const
const mp_campaign_infocampaign_info () const

Detailed Description

Definition at line 31 of file test_mp_connect.cpp.

Constructor & Destructor Documentation

test_connect_engine::test_connect_engine ( saved_game gamestate)

Definition at line 33 of file test_mp_connect.cpp.

The documentation for this class was generated from the following file: